ExploderWizard
Hero
As I've said on more than one occasion, the goal of 4e wasn't to speed up all combats. It was to make combats last a more predictable length... and (especially) speed up high-level combat.
This one thing that I don't want any part of-combats that last a relatively predictable number of rounds. Nothing screams yawnfest like a ring announcer stepping out and saying " This combat will be a single fall with a 60 minute time limit!"

IMHO predictable sends both barrels into the face of exciting.
Meanwhile, at very low levels, combat would last a very short time with a great deal of swinginess. One hit and your PC was dying. One set of unlucky rolls and your character was dead. There was one infamous combat I ran between a 1st level orc and a 3rd level ranger in a gladitorial arena. First round, the orc won initiative, charged the ranger, critted, and did over 50 points of damage, killing the ranger stone dead.
Problem? Combat is risk.
I find it amusing - with a touch of sadness - that the DDM line has failed in 4e rather than in 3.5e.
Cheers!
Well, a large number of players had a ton of minis from 3.X already and the quality of the minis was slipping. I don't think it was edition related at all.