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Community
General Tabletop Discussion
*Dungeons & Dragons
Why no new packs since late September?
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<blockquote data-quote="Maxperson" data-source="post: 8840457" data-attributes="member: 23751"><p>Sure. My point is that unlike the 2014 ranger, the 5.5 ranger has choices and can go well outside the traditional if the DM's game is going to be more social than outside in two limited terrain types.</p><p></p><p>Oh! Wow! Against one type of enemy you may never encounter or encounter only rarely! Here come some orcs! I'd better get right on the animal handling and medicine.</p><p></p><p>Look, favored terrain and favored enemy are kinda crappy since almost everything about them is corner case. That's why they are changing it to make it better for the 5.5 version.</p><p></p><p>Sure. I'll concede that in a very, very highly corner case campaign, the 2014 could be better if the 5.5 ranger doesn't take the skills to be just as good or better than the 2014 ranger.</p><p></p><p>It really is, since there's a good chance they will be wasted as the 10 minute mark passes, and since you don't have the option to be reactive like the 5.5 ranger is. </p><p></p><p>I'm not sure how you think 4 uses covering 40 minutes(max) of a 24 hour day is better than 2 reactive uses covering 24 hours. And eventually the 5.5 ranger has more uses of said superior reactive bardic inspiration.</p><p></p><p>It's crystal clear that reactive uses covering 24 hours is superior to uses covering 40-50 minutes tops and that have to be used in advance during that time period. </p><p></p><p>You use it so that the monk can go charging some archers. 20 minutes later when you aren't aware of it you hit a deadly trap and the wizard dies because you couldn't use your inspiration as a reaction to help him make the save. </p><p></p><p>Versatility is king. That's the main reason that wizards have historically been so broken.</p><p></p><p>You would likely be wrong.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8840457, member: 23751"] Sure. My point is that unlike the 2014 ranger, the 5.5 ranger has choices and can go well outside the traditional if the DM's game is going to be more social than outside in two limited terrain types. Oh! Wow! Against one type of enemy you may never encounter or encounter only rarely! Here come some orcs! I'd better get right on the animal handling and medicine. Look, favored terrain and favored enemy are kinda crappy since almost everything about them is corner case. That's why they are changing it to make it better for the 5.5 version. Sure. I'll concede that in a very, very highly corner case campaign, the 2014 could be better if the 5.5 ranger doesn't take the skills to be just as good or better than the 2014 ranger. It really is, since there's a good chance they will be wasted as the 10 minute mark passes, and since you don't have the option to be reactive like the 5.5 ranger is. I'm not sure how you think 4 uses covering 40 minutes(max) of a 24 hour day is better than 2 reactive uses covering 24 hours. And eventually the 5.5 ranger has more uses of said superior reactive bardic inspiration. It's crystal clear that reactive uses covering 24 hours is superior to uses covering 40-50 minutes tops and that have to be used in advance during that time period. You use it so that the monk can go charging some archers. 20 minutes later when you aren't aware of it you hit a deadly trap and the wizard dies because you couldn't use your inspiration as a reaction to help him make the save. Versatility is king. That's the main reason that wizards have historically been so broken. You would likely be wrong. [/QUOTE]
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Community
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Why no new packs since late September?
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