OneDnD Why no new packs since late September?

I was expecting these would be monthly, but we got no packet dor October and its looking like no packet for November unless one comes next week.

So why do you think we're not getting more packets?

Also wasn't the origins packet supposed to he updated?
 

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I think its probably because at some point they're probably making decisions behind the scenes to finalize certain aspects based on feedback. At some point with so many more aspects that need to be worked on I'd imagine that at some point they have to start completing some things while moving onto Others. Sure some packets or portions of them will be revised and resubmitted for feedback but on a smaller scale.
 



I think its probably because at some point they're probably making decisions behind the scenes to finalize certain aspects based on feedback. At some point with so many more aspects that need to be worked on I'd imagine that at some point they have to start completing some things while moving onto Others. Sure some packets or portions of them will be revised and resubmitted for feedback but on a smaller scale.

One D&D is releasing in 2024 for D&D's 50th, they can't afford to drag their feet.
 

One D&D is releasing in 2024 for D&D's 50th, they can't afford to drag their feet.
I agree. Thats why I think that as time goes their requests for our feedback will become less in frequency and less in length. We are probably only gonna get 2, maybe 3 shots to give our feedback on any particular topic/option before they lock the playtest and move on to finalizing the design and start editing/layout then to printing. My belief is that the playtest will end in late 2023.
 



overgeeked

B/X Known World
At a guess, they’re getting more negative feedback than they expected. If they were getting mostly positive feedback, it would be full steam ahead. More than anything else they don’t want to split the fanbase again, so they want 80-90% onboard with their changes. Less than that and they risk killing the golden goose. Maybe people took their claims of backward compatibility seriously and when they saw the playtest and realized that’s not really going to happen, they freaked.
 


Micah Sweet

Legend
At a guess, they’re getting more negative feedback than they expected. If they were getting mostly positive feedback, it would be full steam ahead. More than anything else they don’t want to split the fanbase again, so they want 80-90% onboard with their changes. Less than that and they risk killing the golden goose. Maybe people took their claims of backward compatibility seriously and when they saw the playtest and realized that’s not really going to happen, they freaked.
There is no possible way they're going to get 80-90% on board with anything, and trying to do so would be, IMO, a fool's errand and a waste of time.
 

overgeeked

B/X Known World
There is no possible way they're going to get 80-90% on board with anything, and trying to do so would be, IMO, a fool's errand and a waste of time.
Crawford said something like this number is their threshold for regular UA feedback. I don’t remember the source. I’d imagine they want similar for this. Not that they’re going to get it.
 

Maybe people took their claims of backward compatibility seriously and when they saw the playtest and realized that’s not really going to happen, they freaked.
Without some significant changes to core mechanics of how the game plays then to me its probably gonna seem to samey to 5E. I'd just prefer 6E to a half edition. Besides buying the 1D&D core books to see the final product but I probably wont invest more than that, but who knows we'll see.
 

Micah Sweet

Legend
Crawford said something like this number is their threshold for regular UA feedback. I don’t remember the source. I’d imagine they want similar for this. Not that they’re going to get it.
I think it was 70% actually, which was also ridiculous and contributed directly to many good ideas (like the concept of psionics) being left on the cutting room floor.
 

Micah Sweet

Legend
Without some significant changes to core mechanics of how the game plays then to me its probably gonna seem to samey to 5E. I'd just prefer 6E to a half edition. Besides buying the 1D&D core books to see the final product but I probably wont invest more than that, but who knows we'll see.
I've been advocating for a more significant edition change all along, to clearly separate whatever this is going to be from 5e. But as you say, they really want to pursue this half-measure, I suspect purely for $$ reasons.
 

overgeeked

B/X Known World
Without some significant changes to core mechanics of how the game plays then to me its probably gonna seem to samey to 5E. I'd just prefer 6E to a half edition. Besides buying the 1D&D core books to see the final product but I probably wont invest more than that, but who knows we'll see.
Sure, but feeling samey ≠ backwards compatibility.

Changing the levels where classes get features, feats, ASI, etc, changing all feats to 1/2 feats, normalizing subclasses, and more means this will not be backwards compatible as most people would use the phrase.
 

Micah Sweet

Legend
Sure, but feeling samey ≠ backwards compatibility.

Changing the levels where classes get features, feats, ASI, etc, changing all feats to 1/2 feats, normalizing subclasses, and more means this will not be backwards compatible as most people would use the phrase.
Yeah, 6e proponents really seem to feel that changes to the fundamental math of the game are the only thing that affects backward compatibility. We'll have to see if the fanbase agrees, but I really doubt it.
 



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