mellored
Hero
Do you have math to back that up?2024 PCs will be decidedly more powerful than their 2014 counterparts.
Or is it just what you are afraid of?
Do you have math to back that up?2024 PCs will be decidedly more powerful than their 2014 counterparts.
That part. It won't be backwards compatible in any real sense. 2024 PCs will be decidedly more powerful than their 2014 counterparts. The 5E modules are already laughably easy mode with the exception of one or two nasty fights.
I guess if you think being able to run through the modules means it's backwards compatible, then the exact same can be said of most earlier editions. All the monsters have AC and hit points and damage. All you have to do is flip the descending armor class to ascending armor class and presto, backwards compatible. Just ignore that modern PCs will easily slaughter most old-school D&D monsters. But hey, backwards compatible!
The books haven't been released. But a few playtest packets have. So I can go off those.Do you have math to back that up?
Or is it just what you are afraid of?
that is not mathWhere's the power creep in the playtest? Oh, right. Everywhere.
A 2014 ranger could have crossbow expert and sharpshooter by level 4.Feats will no longer be optional and everyone gets them at 1st level.
None of the level 1 feats are half feats.All feats will be upgraded to 1/2 feats, so even already OP feats will be even more OP.
and other features will be removed.Class features will be normalized and moved to slightly lower levels and new features will be added,
The only thing that really does is let people play past 20.most obviously capstones moved to a lower level and epic boons added as the new captstones.
So the berserkers goes from terrible to bad. Still don't see how that makes the game a easy.Exhaustion will go from a 6-point scale with real drastic drawbacks, to a sliding 10-point scale with only -1 to d20 tests.
There's a lot more you missed, yes.Those are the ones I remember off-the-top-of-my head. I checked out after the Expert packet dropped and didn't bother giving feedback. I'm sure there's more I just don't remember them. And I'm sure there will be more.
that is not math
A 2014 ranger could have crossbow expert and sharpshooter by level 4.
In the playtest, you need to be ranger 8.
How is that a buff?
None of the level 1 feats are half feats.
You miss the part where they removed the +10 damage from sharpshooter.
And tavern brawler lost the ability to use all improvised weapons.
Lucky now only gives advantage, so no longer stacks with it.
Dual wielder lost it's +1 AC.
Was there some particular feat you are worried about.
and other features will be removed.
The only thing that really does is let people play past 20.
So the berserkers goes from terrible to bad. Still don't see how that makes the game a easy.
There's a lot more you missed, yes.
It's like you only saw the buffs, and completely ignored the nerfs.
Nope. This is a playtest.And then, this is not finalized content in any way... or is it?
The math isn't the only thing that matters. If you change the basic components of characters and rewrite the core books (including what I assume is a massive-rewrite of the Monster Manual), it's hard for anyone looking at it, especially newer players, to not see that as a new edition.Nope. This is a playtest.
Released is in 2024.
But so far, they have reduced the most powerful stuff, and buffed the less powerful stuff. As well as simplified a few confusing things.
So it should just be more balanced and refined. But still the same base level math.
Maybe the Feedback failed it's Constitution saving throw and suffered some necrotic damage?I wonder if they're not getting the feedback they hoped for. At least on this site, even most of the folks who generally liked what we've seen so far for 6e have sent in negative feedback.
The third one is Level Up: Advanced 5th Edition.They are releasing two D&D Editions?
OneDnD and 6e?
I even heard about a third one. 5.5. But I am not sure about that.
There is a fair amount of shuffling, like putting the + stat from the race into the background, but so far all the basics components are still there.The math isn't the only thing that matters. If you change the basic components of characters and rewrite the core books (including what I assume is a massive-rewrite of the Monster Manual), it's hard for anyone looking at it, especially newer players, to not see that as a new edition.
The issue with the MM is all the humanoids. They're going to want to re-write a lot of entries.There is a fair amount of shuffling, but so far all the basics components are still there.
Rogues still have sneak attack, cunning action, and uncanny dodge.
Bards still have spells and inspiration.
Rangers still have multi-attack and half the spells.
I see no need for a new monster manual.
Why?The issue with the MM is all the humanoids. They're going to want to re-write a lot of entries.
I'm talking about how they're portrayed in the lore write-ups, not the mechanics. We can't have humanoids portrayed as evil anymore, remember? Beyond that, culture is being drastically cut except in setting books, so what are they going to write about? Ohysical characteristics only? We may end up with a lore dearth similar to 4e's original MM.Why?
It doesn't matter if monsters get +2 dex +1 con from their race or +2 dex +1 con from their background. The total is the same.
So their damage, defenses, and hit points they have will all be the same.
I agree that 6e PCs will probably be stronger based on an assumption & a flaw in 5e. It's going to be a few days before I'm back home from holiday stuff so this is pulling from memory & some speculation.Do you have math to back that up?
Or is it just what you are afraid of?
Can't say I pay much attention to the lore. But culture (background) and race are kind of 2 different things now. That allows for more combinations, which is a good thing IMO. I can more easily make goblins wizards and tiefling barbarians.I'm talking about how they're portrayed in the lore write-ups, not the mechanics. We can't have humanoids portrayed as evil anymore, remember? Beyond that, culture is being drastically cut except in setting books, so what are they going to write about? Ohysical characteristics only? We may end up with a lore dearth similar to 4e's original MM.
They're releasing zero D&D editions, since it's all "Just D&D" according to their video. It's just the 50th Anniversay books being published in 2024 that is still the same game. As they say. Again and again. There is no new edition. Really. They promise. Buy books in 2023, it's all one happy edition.They are releasing two D&D Editions?
OneDnD and 6e?
I even heard about a third one. 5.5. But I am not sure about that.
Enough people disagreed that we got Monsters of the Multiverse, so it's practically a certainty that the Monster Manual will get the same kind of treatment in 1D&D.Still don't see why the monster manual needs to change. The stereotypical sneaky evil goblin works just fine.
Heh, before 5e came out we got 13th Age, a d20 from lead designers of D&D 3.0 and 4e. It's in playtest for a new edition currently. One of the things that they are saying is that individual monster math and design will stay the same, so the their monster books will completely rremain untouched.Enough people disagreed that we got Monsters of the Multiverse, so it's practically a certainty that the Monster Manual will get the same kind of treatment in 1D&D.
I have never seen exhaustion show up in any of my games. But this new version seems much more usable.The vaguely unspecified 1-10 exhaustion is too similar to death at negative ten for there not to be a replacement to death saves or sidebar option at the very least.
It is harder to waste (or forget), but you get less uses.Take the bard reaction heal with bardic inspiration
The old Barkskin was nearly useless. So replacing it didn't change anything.& barkskin (THP) HoT..
Not sure how that is a new problem. Healing word and Aura of vitality yo-yo has existed.Without the death save shift stripping away one of the most obnoxious layers of risk insulation these kinds of shifts would just make the already excessive durability into something comically fitting loony tunes better than d&d.