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Why no new packs since late September?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8841809" data-attributes="member: 6704184"><p>The hell are you talking about? There were two races with -2s, and the complaints were about quite a lot more than orcs and kobolds. </p><p></p><p>If I were wrong, Tasha's wouldn't have also allowed you to pick whatever proficiencies you want, use custom lineage to represent your character however you want, they wouldn't have removed a bunch of "culture as inborn trait" language from the game, and they wouldn't have made videos talking about how in dnd the race writeup doesn't actually reflect racial norms, but rather the classic adventurer of that race, which is clearly nonsensical and designed to distance their depiction of the races from concepts of genetic essentialism.</p><p></p><p>This is such a silly argument to make. They changed how races worked because one of the biggest inclusivity complaints was that the cultural traits and static ASIs represented racial/genetic essentialism, which is a racist concept used in the real world to justify atrocities. </p><p></p><p>Do you not remember the online discourse directed at wizards at the time leading up to Tasha's? d</p><p></p><p>it happened in response to inclusivity based complaints.</p><p></p><p>You're thinking level 11 or 12, first of all, but no. They have just as many slots as Paladins, and the primal spell list has plenty of very good concentration spells. But even if we only look at damage dealing, the Ranger can now go nova, and stack weapon attack spells (which all require concentration) on top of hunter's mark. </p><p></p><p>If an hour duration is short in your experience, I doubt that is a common experience. </p><p></p><p>Also, there is no assumption of a 6-8 encounter day, that isn't the norm, it's literally just the number of encounters that is suggested to deplete the group's resources when using only fairly mild encounters. </p><p></p><p>3-4 encounters is almost certainly at least twice as common, and 1-2 at least as common as that.</p><p></p><p>Any ranged ranger that never has to make concentration checks is either prone to ignoring concentration spells, or has an easy mode DM. </p><p></p><p>Beyond that, again, it allows a DPR focused ranger, especially the twf rangers which aren't even all melee with this UA, to throw up HM and any of ensnaring strike, hail of thorns, barkskin, summon beast (they clearly state that the list is only PHB spells, and there's nowhere else summon beast would go), spike growth, pass without trace (usually kept up until the first blows land, and HM can now be put up ahead of time as well, for a deadlier ambush. whether it can be used in combat past that point to any benefit depends on how stealth is run), enlarge/reduce (I once had a party go all in on the two-rapier ranger/monk with haste, enlarge/reduce, heroism, aid, from the party and HM from the ranger herself, and let her hold a chokepoint while the team performed a ritual. I threw 6 deadly fights at the ranger by herself aside from the occassional heal between fights. She held. It was rad as hell. I gave her a bonus level as a reward for extreme bravery under fire), and of course all those level 3 spells you want to pretend don't exist in order to make your wrong point.</p><p></p><p>In <em>your game</em>, you certainly seem to have not used it well enough to see it's value, or perhaps your DM just runs things in a way that you've somehow got 6-8 encounters per day, and they never happen 2+ in a single hour. </p><p></p><p></p><p>I don't think that is especially representative.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8841809, member: 6704184"] The hell are you talking about? There were two races with -2s, and the complaints were about quite a lot more than orcs and kobolds. If I were wrong, Tasha's wouldn't have also allowed you to pick whatever proficiencies you want, use custom lineage to represent your character however you want, they wouldn't have removed a bunch of "culture as inborn trait" language from the game, and they wouldn't have made videos talking about how in dnd the race writeup doesn't actually reflect racial norms, but rather the classic adventurer of that race, which is clearly nonsensical and designed to distance their depiction of the races from concepts of genetic essentialism. This is such a silly argument to make. They changed how races worked because one of the biggest inclusivity complaints was that the cultural traits and static ASIs represented racial/genetic essentialism, which is a racist concept used in the real world to justify atrocities. Do you not remember the online discourse directed at wizards at the time leading up to Tasha's? d it happened in response to inclusivity based complaints. You're thinking level 11 or 12, first of all, but no. They have just as many slots as Paladins, and the primal spell list has plenty of very good concentration spells. But even if we only look at damage dealing, the Ranger can now go nova, and stack weapon attack spells (which all require concentration) on top of hunter's mark. If an hour duration is short in your experience, I doubt that is a common experience. Also, there is no assumption of a 6-8 encounter day, that isn't the norm, it's literally just the number of encounters that is suggested to deplete the group's resources when using only fairly mild encounters. 3-4 encounters is almost certainly at least twice as common, and 1-2 at least as common as that. Any ranged ranger that never has to make concentration checks is either prone to ignoring concentration spells, or has an easy mode DM. Beyond that, again, it allows a DPR focused ranger, especially the twf rangers which aren't even all melee with this UA, to throw up HM and any of ensnaring strike, hail of thorns, barkskin, summon beast (they clearly state that the list is only PHB spells, and there's nowhere else summon beast would go), spike growth, pass without trace (usually kept up until the first blows land, and HM can now be put up ahead of time as well, for a deadlier ambush. whether it can be used in combat past that point to any benefit depends on how stealth is run), enlarge/reduce (I once had a party go all in on the two-rapier ranger/monk with haste, enlarge/reduce, heroism, aid, from the party and HM from the ranger herself, and let her hold a chokepoint while the team performed a ritual. I threw 6 deadly fights at the ranger by herself aside from the occassional heal between fights. She held. It was rad as hell. I gave her a bonus level as a reward for extreme bravery under fire), and of course all those level 3 spells you want to pretend don't exist in order to make your wrong point. In [I]your game[/I], you certainly seem to have not used it well enough to see it's value, or perhaps your DM just runs things in a way that you've somehow got 6-8 encounters per day, and they never happen 2+ in a single hour. I don't think that is especially representative. [/QUOTE]
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