Maxperson
Morkus from Orkus
In your setting they probably would all(or nearly all) learn magic. The 5e default, though, is that spellcasters are relatively few in number, so non-magical classes make much more sense.I don’t really understand a thing, and I’d like to.
In every game that isn’t specifically about doing magic, folks expect to be able to play a wholly non-magical character. I’m building a game of my own, and I am having trouble seeing reasons that anyone who has magic as an option would choose not to use it?
This relates to the non-magical Ranger thread, but it’s more about the thematic notion of fully mundane heroes in a world with fairly common magic.
In my game’s setting, anyone who is exposed to magic and chooses to practice and study it can learn magic. This means all PCs have magic skills available to them, and all archetypes have magic skills on their skill list, though some only have 1 or 2.
I guess the question is; why would someone choose to be a hero/adventurer/etc and not want to learn any magic?
As for why someone would choose to be completely mundane in your world, perhaps as a child he saw his family burned to death by a wizard and views magic as an evil obscenity. My father was an abusive alcoholic and I refuse to touch alcohol. I don't want there to be any chance that I don't have full control over myself. I've had DMs offer me multiple levels and/or magic items if I would just take one shot with the guys during a celebration. I never wavered. The one time I drank a single shot was at my fathers funeral. It seemed somehow appropriate. Such convictions and reasonings can apply in your world and result in a completely mundane PC adventurer. Another reason could be the challenge of success against all odds. A thrill seeker might go the mundane route.