Plane Sailing
Astral Admin - Mwahahaha!
robberbaron said:4d6 take the best 3 was always our standard roll-up technique, which generally produced above-average characters. And a reasonable number of 18s.
Nowadays, we have moved on to 75/76 points, 1 point per characteristic point (so an 18 costs 18 points). This tends to produce characters with one or more 18s, which I see as OK for a Heroic Game. One of our DMs disagrees and uses the Standard Point-Buy system using 32 points.
Holds hand up

I was the DM who originally introduced "use flat 75 points" in place of the die rolling, because while attributes didn't matter so much in classic D&D, in 3e better die rolls at character creation would make a huge difference to the power of individuals, often unbalancing the party between those who've got several attributes of 16+ (or 2 18's) and those who haven't.
For my current game I decided to ask everyone to use the standard point-buy to see how it worked out - flat 75 points meant that everyone had an 18 in their key ability, which I didn't like. With standard point buy at least there is a more interesting choice - one 18 and rubbish other scores, or a couple of 16's and other scores at interesting levels.
Interestingly the two who joined the game on Sunday found that standard point buy gave them *more* ability points than they had under flat 75 points!
Cheers