Red Box wasn't even the first version of Basic D&D!Nac_Mac_Feegle said:WOW, that is OLD. I honestly thought red box was ther first ever D&D, now I know better.
Yeah, I don't agree with everything he says, but I thought he made some good points.Odhanan said:Robert Fisher's website is shock full of interesting remarks. It makes for a (series of) good read(s). The I used to think... article points out very simple and straightforward arguments. I'm not agreeing with everything (this part made me raise an eyebrow: "A game of coöperation between players is often better when each player has more limited options. PCs created by the rules can be just as much fun (if not more fun) to play than my favorite book/movie character or munchkin idea."), but I think his remarks are insightful.
Yes. I've played RPGs for decades, now, and I've gone through a lot of phases. Lately I've found myself coming "full circle" and taking a hard look at what I like about role playing games and what has been the most fun. Where I want to be on the rules vs. freedom scale is one of the central questions. Personally, I find fewer rules and more freedom to be more empowering and more fun. At least at this point.I like your remark about balance between rules and freedom. You fill in the blanks as you go. You can make the game your own easily. It leaves you room for imagination. All these points are very, very much true of OD&D, in my opinion.
I thought that was a really good point, and one that I'd not considered until I read his site. That is, I knew there were various systems in classic D&D that didn't all work the same way, but I accepted the common criticism that cites that as a negative. I'm not so sure about that, anymore.Also the remark that the whole system is not really inter-connected is spot on, in the sense that you can take apart some parts of the system and replace them by something else that makes sense to you without being scared of destroying the whole game.
diaglo said:point of fact. i have yet to have someone ask me my opinion about why i love the edition i do and it not turn out badly.
tvknight415 said:D&D3.x certainly gave us the most coherent rules system where things worked together. However, in doing so, the game lost a lot of the flavor of previous editions (dwarf wizards??? I thought dwarves were inherently magic resistant. How the you-know-what can they channel magic if they're resistant?). It was nice to have options to customize your character.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.