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Why Play Spelljammer Over a Regular Pirate Campaign?
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<blockquote data-quote="Stormonu" data-source="post: 8614548" data-attributes="member: 52734"><p>[USER=6879661]@TheSword[/USER], you're hunting for distictions you won't find or accept. It's different because it is different, like Star Trek to Star Wars. For Spelljammer, you can use/borrow/steal all sorts of naval and pirating tropes and use it there; its the twist of being in space, with its vast dark reaches and entire planets instead of mere continents or islands that makes a difference. Also too, the creatures you will meet and interact with. Could you turn around and throw them into a sea-based or cloud-based pirate game? Sure, you could, but it is the element of space and the implications of those differences that differs.</p><p></p><p>Spelljammer has a lot in common with the StarGate series, hopping from planet to planet and interacting with technologies far more ancient and powerful than what you would find in a standard D&D campaign. Space presents some different challenges - outside of the small air envelope of a spelljamming ship, it's cold, empty vacuum (and you'd better hope you don't stay flying so long your air gets fouled and turns poisonous). The gravity plane also comes into play in that you can build ships multisided with a deck on top and bottom of the ship (and maybe along all sides, too). Now, that's not too much different from drowning in the sea, or running out of rations at sea or even going 3D at sea when you start to account for submarines, undersea threats and the like, but it <em>feels</em> different enough in game.</p><p></p><p>During SJ's run, the created a boxed set, the Astromundi Cluster. It is a campaign setting they created for Spelljammer that plays on the strengths of what makes Spelljamming different from seaborne pirate adventures, with a variety of places to explore, secrets to uncover and factions to interact with - without having to even leave the Crystal Sphere to visit other worlds such as Greyspace (Greyhawk), Realmspace (Forgotten Realms) or Krynnspace (Dragonlance).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8614548, member: 52734"] [USER=6879661]@TheSword[/USER], you're hunting for distictions you won't find or accept. It's different because it is different, like Star Trek to Star Wars. For Spelljammer, you can use/borrow/steal all sorts of naval and pirating tropes and use it there; its the twist of being in space, with its vast dark reaches and entire planets instead of mere continents or islands that makes a difference. Also too, the creatures you will meet and interact with. Could you turn around and throw them into a sea-based or cloud-based pirate game? Sure, you could, but it is the element of space and the implications of those differences that differs. Spelljammer has a lot in common with the StarGate series, hopping from planet to planet and interacting with technologies far more ancient and powerful than what you would find in a standard D&D campaign. Space presents some different challenges - outside of the small air envelope of a spelljamming ship, it's cold, empty vacuum (and you'd better hope you don't stay flying so long your air gets fouled and turns poisonous). The gravity plane also comes into play in that you can build ships multisided with a deck on top and bottom of the ship (and maybe along all sides, too). Now, that's not too much different from drowning in the sea, or running out of rations at sea or even going 3D at sea when you start to account for submarines, undersea threats and the like, but it [i]feels[/i] different enough in game. During SJ's run, the created a boxed set, the Astromundi Cluster. It is a campaign setting they created for Spelljammer that plays on the strengths of what makes Spelljamming different from seaborne pirate adventures, with a variety of places to explore, secrets to uncover and factions to interact with - without having to even leave the Crystal Sphere to visit other worlds such as Greyspace (Greyhawk), Realmspace (Forgotten Realms) or Krynnspace (Dragonlance). [/QUOTE]
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Why Play Spelljammer Over a Regular Pirate Campaign?
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