TheSword
Legend
So this is a genuine question. What is the virtue of a Spelljammer game over a regular pirate setting? (Razor Coast, Skull and Shackles, Ghosts of Saltmarsh)
Does space travel/crystal spheres/phlogiston make that much difference?
What else is there that makes it worth playing - that couldn’t be done on the Sea of Fallen Stars? I use that example as the original AD&D sourcebook for SoFS featured a wrecked Neogi ship.
Does space travel/crystal spheres/phlogiston make that much difference?
What else is there that makes it worth playing - that couldn’t be done on the Sea of Fallen Stars? I use that example as the original AD&D sourcebook for SoFS featured a wrecked Neogi ship.