Spelljammer What is important to you about Spelljammer

Fenris-77

Small God of the Dozens
Supporter
I don't want ships reliant on spell casters at all personally. I think it's a silly limitation. I know, I know, I'm veering off the beaten path of precedent, but I don't want the a whole campaign contingent on having a (functional) caster. I don't like the helm preventing casting either, but my core problem is deeper.
 

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Rogerd1

Adventurer
I don't want ships reliant on spell casters at all personally. I think it's a silly limitation. I know, I know, I'm veering off the beaten path of precedent, but I don't want the a whole campaign contingent on having a (functional) caster. I don't like the helm preventing casting either, but my core problem is deeper.
I agree, I don't think this necessary, and having ships that can just SJ more fun and allow for greater chance of exploration.
 

darjr

I crit!
I want to play Han Solo in D&D with a crew of swashbuckling fools trying to be bad but with hearts to big to not do good.

with a little Star Trek and Firefly and Traveller and Buck Rogers mixed in.

With mind flayers and seas of the undead.

Is that ti much to ask?
 

Jer

Legend
Supporter
I don't want ships reliant on spell casters at all personally. I think it's a silly limitation. I know, I know, I'm veering off the beaten path of precedent, but I don't want the a whole campaign contingent on having a (functional) caster. I don't like the helm preventing casting either, but my core problem is deeper.
Yeah - that was always one of the things I disliked about Spelljammer - I prefer it when the ship has the magical power and the players are just operating it rather than needing one character to be the battery.
 




James Gasik

We don't talk about Pun-Pun
By the by, the Phlogiston is not empty. You can have encounters there. Be it other ships, ancient hulks, or mysterious creatures that live out there, such as the phlog-crawler or ephemeral. Also, should you find yourself floating in the Phlogiston, you do not die, but are pickled by the stuff, and can even revive once they encounter air...and who knows who, what, or how long they have been floating out there!
 

James Gasik

We don't talk about Pun-Pun
I don't want ships reliant on spell casters at all personally. I think it's a silly limitation. I know, I know, I'm veering off the beaten path of precedent, but I don't want the a whole campaign contingent on having a (functional) caster. I don't like the helm preventing casting either, but my core problem is deeper.
There are other methods to get you going in space, such as a Forge (which breaks down magic items for fuel), mystical devices that drain life force, or even weirder stuff like Quentin's Librarium, fueled by a mystical idol that devours books.
 

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