Morkus from Orkus
I made the mistake of paying for it, too. People aren't going to continue to pay for 10 pages of setting material for $70.Okay, boiled down, people aren't going to pay for a substandard product.
They paid for Spelljammer 5e. Therefore, it is not a substandard product. As long as we are boiling things down.
First, I don't accept your claim that most don't. I will accept that YOU don't. Second, it shows during game play when a DM isn't prepared.Either you have one of your bizarro definitions of locations (very possible from your earlier posts) or you are doing far too much work. This is an almost obscene level of "content" if you think 305 isn't nearly enough.
Yeah, this is leaning on the obscene amount of content. YOU may need every inn and every tavern and every shop and every jail for every town and every city and every place in-between... but most of us don't. Not even close.
What are you to do when Planescape comes out? The astral, is it Planescape or is it Spelljammer or is it a default plane?It is literally half the setting. You are either in Wildspace (the area around various planets and such) or you are in the Astral Sea. That's it. You may visit locations in either Wildspace or the Astral Sea, but those are the two places you are. This is like claiming that while Khorvaire is IN the setting of Eberron it isn't THE setting of Eberron.... yes it is! That's where all the stuff is. Heck, wildspace is quite literally just "not the astral sea"
This is probably true. I'm going by actual Spelljammer, so I clearly don't know what 5e "Spelljammer" is. 10 pages of setting material isn't nearly enough to tell me or to actually be a setting.I'm really getting the sense you just don't understand what 5e Spelljammer even is.
I've never claimed settings had to provide everything. What fun is it to DM a setting like that?So you are judging the book as only providing 0.01 of what you need... but you only expect ANY setting book to give you .25 to .3 of what you need? When you don't expect a setting book to provide 75% of the content you need, it is really disingenuous to present things as though it is part of a 100% package by itself.
There you go being incredibly wrong again because you're assuming hidden meanings and intent. Stop it.My assumptions aren't bad, your presentation is meant to confuse and obfuscate.
No assumption at all. I don't assume anything, but I have to be prepared just in case they do any of that.Assuming they capture anyone. Assuming that you actually kept track of which identical sailor was which (because otherwise, quantum ogre it). Assuming, assuming, assuming.
What about art? Collections? A pet? Statues? And on and on and on. I don't do cookie cutter spellcasters and navigators.They are a spellcaster and a navigator. So spell materials, likely arcane, and star charts to start with. Incidentally, since the ship isn't racially specific (some are, but most aren't) then the spelljammer could be anything, and I think a Plasmoid Spelljammer is going to have a different room than a Centaur Spelljammer. Oh! And the Spelljamming Helm I do believe.
No. I just want more detail than, "It's a bar with a happy and knowledgeable behold running it."So, if you want something more detailed than this... you essentially want WoTC to build 20 to 30 specialized encounters that you can just plug and play... into the section where they are giving generic information.
How long have you been playing this game? Players do all kinds of odd things like that. Maybe not all the time, but often enough that I have to be prepared.And under the assumption of an allied ship, breaking into a crew mates cabin is going to end poorly more often than not. So most player's won't do it.
Riiiiiight, locations, setting history and setting lore aren't relevant to a setting.So.. none of this is even relevant.
This is false. Players ask around for people in the know all the time. Extremely often in fact. I get the feeling that your players don't engage with the settings very much, which explains a lot about why you are okay with such sparse settings.Who says they are going to go to him at all? He's no more major than any other sage in any other setting. Unless you are directing them to him, and then you are MAKING him a major recurring piece of the game.
Clearly you don't understand everything that has to be done in a bar setting with a crowd like that.One thing every six seconds. And since range isn't an issue, that is plenty.
Which game setting did you go out and buy? Did you create your own and attach the ruleset of another game to it? Whatever you do, it's going to become your individual Star Wars setting as soon as you start to play.So, tell me, how many Star Wars Settings exist? If I buy the rights to the Star Wars Setting, which one do I get?
IP rights are irrelevant to what I'm saying.Not the rights to the products, the rights to the setting.
I know for a fact that every one of their settings is different from every other by virtue of people being different and game play developing differently.You think that every single person running Star Wars is getting a different setting.
Apparently you don't understand RPG gameplay. That and you're confusing the IP with setting. They aren't the same. There is one Lord of the Rings written by Tolkien. That's not an RPG setting. There are thousands of Lord of the Rings settings(for RPGs) created by fans.There is one Star Wars setting. Just like there is one Middle-Earth.