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Why Play Spelljammer Over a Regular Pirate Campaign?
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<blockquote data-quote="Hexmage-EN" data-source="post: 8615984" data-attributes="member: 79428"><p>I'll try to give answers that haven't already been given before:</p><p></p><p>1) Since 5E Spelljammer will use the Astral Sea there will now be chances for sailors to run into githyanki riding red dragons, emissaries from the Outer Planes (angels, morons, demons, devils, morons, etc), the crews of other ships could be from completely different worlds with different pantheons and other unique features, etc.</p><p>2) The original Spelljammer had a tendency to reskin existing monsters as similar-yet-distinct aliens with different cultures, powers, etc. It's an opportunity to disguise well-known monsters from players so that they won't already have a good idea what to do based on the name and appearance of the creature.</p><p>3) Different planetoids can have wildly different rules. For example, in the adventure The Heart of the Enemy there is a planet that normally causes red dragons to dramatically shrink so that even an adult looks like a pseudodragon (take the dragon off-world, though, and you've got a different story).</p><p>4) The setting is fantastical and can include things such as sentient constellations in a system where stars are giant pearls that asks the party to find which planetoid one of its stars fell on, or a living comet that maintains an interplanetary ecosystem by carrying natural resources from world to world where they are needed (both of these are featured in The Heart of the Enemy).</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8615984, member: 79428"] I'll try to give answers that haven't already been given before: 1) Since 5E Spelljammer will use the Astral Sea there will now be chances for sailors to run into githyanki riding red dragons, emissaries from the Outer Planes (angels, morons, demons, devils, morons, etc), the crews of other ships could be from completely different worlds with different pantheons and other unique features, etc. 2) The original Spelljammer had a tendency to reskin existing monsters as similar-yet-distinct aliens with different cultures, powers, etc. It's an opportunity to disguise well-known monsters from players so that they won't already have a good idea what to do based on the name and appearance of the creature. 3) Different planetoids can have wildly different rules. For example, in the adventure The Heart of the Enemy there is a planet that normally causes red dragons to dramatically shrink so that even an adult looks like a pseudodragon (take the dragon off-world, though, and you've got a different story). 4) The setting is fantastical and can include things such as sentient constellations in a system where stars are giant pearls that asks the party to find which planetoid one of its stars fell on, or a living comet that maintains an interplanetary ecosystem by carrying natural resources from world to world where they are needed (both of these are featured in The Heart of the Enemy). [/QUOTE]
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