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General Tabletop Discussion
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Why Play Spelljammer Over a Regular Pirate Campaign?
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<blockquote data-quote="Lyxen" data-source="post: 8617999" data-attributes="member: 7032025"><p>And this is one of my only problems, one that was sort of counterbalanced by the phlogiston. I usually don't mix gunpowder with my D&D campaigns as I think that it's a bit outside of the genre (the way we see it at our tables), but also because it's too much of an equalizer. Heroic Fantasy is about powerful PCs/NPCs/creatures, and having these blown away by nobodies using massive amounts of gunpowder takes away the fun (and in particular while I've seen many PCs finding extremely fun to use gunpowder as death traps for their powerful enemies, I've also seen them become very angry when other NPCs returned the favor, calling it unfair).</p><p></p><p>In general, while a Space Opera vibe would not necessarily detract, I would not like my Spelljammer to drift into SciFi, and that's where I need to be a bit careful about technology, and making sure that magic stays dominant (even if it involves "Amber-like" tricks of gunpowder or equivalent not working in some environments / crystal spheres / etc.).</p><p></p><p>So for me no, it's not common, although I can understand the attraction for some players/groups/tables.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8617999, member: 7032025"] And this is one of my only problems, one that was sort of counterbalanced by the phlogiston. I usually don't mix gunpowder with my D&D campaigns as I think that it's a bit outside of the genre (the way we see it at our tables), but also because it's too much of an equalizer. Heroic Fantasy is about powerful PCs/NPCs/creatures, and having these blown away by nobodies using massive amounts of gunpowder takes away the fun (and in particular while I've seen many PCs finding extremely fun to use gunpowder as death traps for their powerful enemies, I've also seen them become very angry when other NPCs returned the favor, calling it unfair). In general, while a Space Opera vibe would not necessarily detract, I would not like my Spelljammer to drift into SciFi, and that's where I need to be a bit careful about technology, and making sure that magic stays dominant (even if it involves "Amber-like" tricks of gunpowder or equivalent not working in some environments / crystal spheres / etc.). So for me no, it's not common, although I can understand the attraction for some players/groups/tables. [/QUOTE]
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Why Play Spelljammer Over a Regular Pirate Campaign?
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