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Why Play Spelljammer Over a Regular Pirate Campaign?
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<blockquote data-quote="Prince Atom" data-source="post: 8620685" data-attributes="member: 6046"><p>Most any adventure can work in any world. Maybe it'll take some rewriting to localize it.</p><p></p><p>Most any monster can work in any world. There's Spelljammer monsters that fly, you can fly in the air or swim through the water. The focoid can burn you with sunlight in atmo just as badly as out of it.</p><p></p><p>I think the big selling point is that it is adventures In Space and the scope enlarges to match. There are monsters that specifically look like asteroids to get you to come close enough to try and catch you. Gravity acts weird; you can walk around on the bottom of your ship. You could fly out and look at the sun or the moon or other planets. Only a few jamming vessels are actually adapted from what we'd recognize as a ship. You could fly out in a galleon or a cog or a drakkar, but all the spacers would decide you were a group of groundlings and didn't know what you were doing. Most space-built ships are shaped like animals. The illithids all have cephalopod ships, the neogi shape theirs like spiders, the elves' ships are all insect-shaped and grown from seedlings. Not all of them can land on water, some of them need to set down on solid ground and a few can't land at all.</p><p></p><p>There's an opportunity to be creative with celestial mechanics once you get out to a scale beyond what most groundlings are accustomed to. Your planet doesn't have to be round. It could be cylindrical, donut shaped, coin shaped, or polyhedral. Greyspace is geocentric around Oerth. Realmspace is heliocentric. I'm sure there's more than one system out there that's basically Discworld.</p><p></p><p>From a player's perspective, there's lots of things to fly out and see. Less now, perhaps, that they've done away with crystal spheres. The crystal sphere around Realmspace, for instance, used to have gigantic glyphs carved into the inside of it. They could only be seen in whole from a jamming vessel a couple thousand miles from the surface of the sphere. If a mage managed to read them, they would invoke a random spell. There are also the marching ranks of humanoids endlessly circling the inside of the sphere. Should they ever stop walking, chanting and gesticulating, then no jamming vessel could pass through the crystal sphere again.</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 8620685, member: 6046"] Most any adventure can work in any world. Maybe it'll take some rewriting to localize it. Most any monster can work in any world. There's Spelljammer monsters that fly, you can fly in the air or swim through the water. The focoid can burn you with sunlight in atmo just as badly as out of it. I think the big selling point is that it is adventures In Space and the scope enlarges to match. There are monsters that specifically look like asteroids to get you to come close enough to try and catch you. Gravity acts weird; you can walk around on the bottom of your ship. You could fly out and look at the sun or the moon or other planets. Only a few jamming vessels are actually adapted from what we'd recognize as a ship. You could fly out in a galleon or a cog or a drakkar, but all the spacers would decide you were a group of groundlings and didn't know what you were doing. Most space-built ships are shaped like animals. The illithids all have cephalopod ships, the neogi shape theirs like spiders, the elves' ships are all insect-shaped and grown from seedlings. Not all of them can land on water, some of them need to set down on solid ground and a few can't land at all. There's an opportunity to be creative with celestial mechanics once you get out to a scale beyond what most groundlings are accustomed to. Your planet doesn't have to be round. It could be cylindrical, donut shaped, coin shaped, or polyhedral. Greyspace is geocentric around Oerth. Realmspace is heliocentric. I'm sure there's more than one system out there that's basically Discworld. From a player's perspective, there's lots of things to fly out and see. Less now, perhaps, that they've done away with crystal spheres. The crystal sphere around Realmspace, for instance, used to have gigantic glyphs carved into the inside of it. They could only be seen in whole from a jamming vessel a couple thousand miles from the surface of the sphere. If a mage managed to read them, they would invoke a random spell. There are also the marching ranks of humanoids endlessly circling the inside of the sphere. Should they ever stop walking, chanting and gesticulating, then no jamming vessel could pass through the crystal sphere again. [/QUOTE]
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