DragonLancer said:Ah, now I have had this as well from one of my players as well. At one point when he was working out his entire progression I was against the idea. After all, how can you dictate the direction that a campaign may go? During the course of the story, the direction may go in such a way as to make make their PrC option obsolete or at the very best highly unlikely. I find the idea of building your character as you go, reacting to events that happen to your character, the way to go.
But then, it was pointed out to me that most PrC's have game requirements that are almost impossible to meet if you play that way, and thats right. Having players dictate when they will meet their trainer NPC is bad though. As DM you should find the right time to bring such a character in, even if it means the player has to wait a level past what he wanted to do so. Fit it in where the game allows.
I still think that PrC's should be representing something special about the setting you play in, rather than being specilisations of existing classes, and that not every book should hold a half dozen of them.
Thats my point. Prestige classes have turned out to be a crappy tool, for a variety of reasons (mistreatment, shabby construction, etc). Time to dump them/it.

I'd rather my player got there through roleplaying and just not worry about an idiotic set of rules or requirements that often don't make any sense in the first place, or at least are abstract in the extreme AND cause a lot of needless DM worrying. Sticking with the Assassin...Assassination is something a character might do, not what a character IS.