mythusmage said:What about presentation? How do you present the game? I've been in campaigns where it was all combat, and it was tiresome. Do you show or tell?
I mostly tell, but the way I do it keeps the pace fairly quick. The main problem is not that people have a boring time in my sessions. The problem is that the NPCs don't sit around waiting for the players to make up their minds. There is a conspiracy plot going on (overthrowing a King) and they are on a deadline. Those players who have stuck with me are giving me thanks for running a good game, but they are really the only one's who are handling rush of information and seeing a bigger picture that I'm painting with fragments of information. Sure, there's a map, but that doesn't really show much at all.
Most of the stuff that is happening can be followed with some notes and taking a look at the political / genealogy tree that anyone can study to their heart's content. It's all there, really, but the big picture is just now starting to clear up from all the jumble. Its like having this really detailed map and only after starting to know the places and understand how everything works in the world that the map portrays that you begin to see the map in all its detail. After a few months of looking at that map it becomes easy to read and thus the players are able to make decisions based on gossip, news, rumors and information they have gathered themselves.
The one thing that some people don't like is that I write stuff between sessions and then I email some of that stuff to the group as a whole. I don't expect anyone to reply to me, but the characters do get more things done if the players throw me an email once or twice between sessions (we play once every two weeks).
Last edited: