Dethklok
Explorer
I'm not. One doesn't need published RPGs to play roleplaying games. Indeed sir, that has been one of my points all along.Then stop acting as though you need a published RPG rather than a simple coin to resolve disputes.
OK, fine; but I don't think it's very big. Novelty is often an attraction, and besides, one can build up a sort of allergy to familiar annoyances over enough time. In fact, I liked complexity better as a kid than I do now.I said the biggest, not the only.
You guys are awfully twitchy about jumping on me for saying things I never said, and eager to tell me things I did say, clearly and straightforwardly, right from the beginning:I am not sure the thought has occurred to him that Janx wants to play D&D 3.x.
Dethklok said:That almost all of you reading this find that kind of thing fun is something I realize. I get it. I do see that it is indeed true that most of you derive pleasure from all these rules and complications.
I haven't tried Ultra-Lite.
I did start with Lite (which is also free) though. Now that I have the books I don't use it much, but I know a few people who use GURPS Lite and then just add a few bits and pieces from the full books.[/quote]
Yeah; I'm not surprised that you haven't played Ultra-Light. Most dedicated gamers find that very simple games are not really that fun. But my own perspective is different from most gamers; I have a much lower tolerance for rules and complexity. Though this may be unusual in someone who likes rpgs, it's actually quite common in the typical non-gamer.
And I think this perspective makes clear to me some things that evidently most gamers don't like to accept - complexity comes with costs. To most gamers, these costs are acceptable; some people even take them for granted. Definitely some people react very strongly when their (obvious) existence is pointed out! I suppose that this is merely one more thing in the arena of roleplaying games which One Doth Never Say.

