Joshua Dyal said:
This is the third time I've tried to respond today, but it looks like I can actually post again, so I'll gamely try again...
I'm amazed that you can possibly say that. Sanity most definately does not follow the standard d20 type mechanic as ability checks are not made with a d% and abilities do not go from 1-100. Monte Cook and John Tynes even specifically call out Sanity (and the Cthulhu Mythos skill) in the text of the game itself as not fitting the d20 mechanics, but they consciously left them that way as a (imo, bad) design decision.
Monte also said in an interview on WoTC site
(emphasis mine)The d20 system did not have real insanity rules before this book, and the Call of Cthulhu system is so elegant, so modular, and has been playtested by literally hundreds of thousands of gamers, so we used it practically untouched. It actually fits into d20 very easily.
Is / should sanity an 'ability', like Str, Dex, Con etc?
My personal opinon is that I don't think that is was a bad design decision. I feel that it does fit in the d20 rules (well meta rules) as a sanity check is something that players should not be able to influence in any way. The Cthullu Mythos skill reducing max sanity and also as a skill you can not spend skill points on does not fit the d20 mechanics.
Before d20 CoC came out I did have a rough d20 based sanity check system, that did ability damage / drain when you failed a check. Do you think that is a better way to go? How would you handle Cthullu Mythos in d20? A skill that gives you penalties the more ranks you have in it?
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