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Why stop at Level 20?
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<blockquote data-quote="Tony Vargas" data-source="post: 7156551" data-attributes="member: 996"><p>It's not assumed, progression just ends there. The assumed stopping place is the high end of the level range for published adventures, around 15.</p><p></p><p> No, the math in 5e is comparatively static. But it broke in 3.x, and the game broke in other ways prior to that, ways that 5e has returned to at least emulating for the sake of feel.</p><p></p><p> You can never say 'nobody' on a forum, because some will feel compelled to present themselves as counterexamples.</p><p></p><p>In spite of that, yeah, higher level play is less common than lower level. </p><p></p><p> In a sense. 4e was balanced and playable at all levels, in spite of having a pronounced progression. That (among many similar factors) produced a different feel from the traditional game, which contributed to the edition war.</p><p></p><p> Easy enough to extrapolate. </p><p> It's a nice, round number, and is what 3e went with. Really, it could have been any number much above 11, and been fine, from a playability point of view, but I suppose presenting 9th level spells pretymuch had to be done...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7156551, member: 996"] It's not assumed, progression just ends there. The assumed stopping place is the high end of the level range for published adventures, around 15. No, the math in 5e is comparatively static. But it broke in 3.x, and the game broke in other ways prior to that, ways that 5e has returned to at least emulating for the sake of feel. You can never say 'nobody' on a forum, because some will feel compelled to present themselves as counterexamples. In spite of that, yeah, higher level play is less common than lower level. In a sense. 4e was balanced and playable at all levels, in spite of having a pronounced progression. That (among many similar factors) produced a different feel from the traditional game, which contributed to the edition war. Easy enough to extrapolate. It's a nice, round number, and is what 3e went with. Really, it could have been any number much above 11, and been fine, from a playability point of view, but I suppose presenting 9th level spells pretymuch had to be done... [/QUOTE]
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Why stop at Level 20?
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