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Why stop at Level 20?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7157333" data-attributes="member: 6787650"><p>The interesting thing about 5E is that 20th level power levels are <em>anything</em> but god-like. A 5E 20th level wizard is kind of sort of approximately on par with a 9th-11th level AD&D wizard in terms of the things he can accomplish.</p><p></p><p>The fact that 5E campaigns <em>still</em> peter out before hitting 20th is one of the things that makes me suspect it isn't about power level at all, per se--it's about DMs who haven't prepared for what a level 20 campaign would or should look like. What does D&D become when players cease to pursue XP? I'm not sure, but I think it starts looking more like a high-points GURPS game. Less emphasis on attrition and "encounters per day" and all that nonsense; more emphasis on important NPCs and what they are doing, and what the players are doing about it.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7157333, member: 6787650"] The interesting thing about 5E is that 20th level power levels are [I]anything[/I] but god-like. A 5E 20th level wizard is kind of sort of approximately on par with a 9th-11th level AD&D wizard in terms of the things he can accomplish. The fact that 5E campaigns [I]still[/I] peter out before hitting 20th is one of the things that makes me suspect it isn't about power level at all, per se--it's about DMs who haven't prepared for what a level 20 campaign would or should look like. What does D&D become when players cease to pursue XP? I'm not sure, but I think it starts looking more like a high-points GURPS game. Less emphasis on attrition and "encounters per day" and all that nonsense; more emphasis on important NPCs and what they are doing, and what the players are doing about it. [/QUOTE]
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Why stop at Level 20?
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