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Why stop at Level 20?
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<blockquote data-quote="Charles Rampant" data-source="post: 7158005" data-attributes="member: 32659"><p>It's hard to add that many compelling threats at the upper end without raising questions about the lower. MMOs have this problem in spades; to avoid high level players burning towns to the ground, the guards are all level 100, which rather seems to undermine the concept of the players being heroes when they're level 10, and would be killed in one attack by those guards. </p><p></p><p>5e allows you to move onto fighting mostly planar enemies in the teens - Demons, Devils, Illithids, Githyanki, Slaad, and Giants are the Monster Manual entries that make sense both as high level opponents and as opponents that come in groups. You can't keep fighting Dragons, and fighting more than one dragon at once quickly drains them of any majesty. These groups also tend to have obvious minions/pets and leaders, to add variety. (It's easy to observe Goblinoids as the level 1-5 equivalent, and Drow as level 4-9 equivalent, for example.) </p><p></p><p>So you can have high level threats, but in general I think you cannot have those same high level threats on the prime material plane. Otherwise they'd logically have conquered the world already; after all, anything that requires level 18+ characters is usually invincible to normal humans and Orcs and whatnot. If you have to permanently leave the main setting of your game, it begs the question of why bother continuing the campaign at all, rather than restarting with a group that actually exists on the same level as your NPCs.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7158005, member: 32659"] It's hard to add that many compelling threats at the upper end without raising questions about the lower. MMOs have this problem in spades; to avoid high level players burning towns to the ground, the guards are all level 100, which rather seems to undermine the concept of the players being heroes when they're level 10, and would be killed in one attack by those guards. 5e allows you to move onto fighting mostly planar enemies in the teens - Demons, Devils, Illithids, Githyanki, Slaad, and Giants are the Monster Manual entries that make sense both as high level opponents and as opponents that come in groups. You can't keep fighting Dragons, and fighting more than one dragon at once quickly drains them of any majesty. These groups also tend to have obvious minions/pets and leaders, to add variety. (It's easy to observe Goblinoids as the level 1-5 equivalent, and Drow as level 4-9 equivalent, for example.) So you can have high level threats, but in general I think you cannot have those same high level threats on the prime material plane. Otherwise they'd logically have conquered the world already; after all, anything that requires level 18+ characters is usually invincible to normal humans and Orcs and whatnot. If you have to permanently leave the main setting of your game, it begs the question of why bother continuing the campaign at all, rather than restarting with a group that actually exists on the same level as your NPCs. [/QUOTE]
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