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Why stop at Level 20?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7158151" data-attributes="member: 6683613"><p>You're absolutely right that this is a major worldbuilding concern in general and is not helped by the mechanics of many games, particularly MMOs. However, 5E's mechanics do actually provide something of a safety valve in the form of bounded accuracy: even an ancient dragon is <em>not</em> invincible and <em>can</em> potentially be brought down by a large unit of mundane archers. Sure, it's a crapshoot: a dragon can kill a lot of archers very quickly, so there's a good chance it wins anyway. But it's at least a plausible reason for dragons and similar threats to avoid direct attacks on large population centers without strong provocation.</p><p></p><p>(The tarrasque is notable because it actually <em>is</em> immune to nonmagical weapons. This, I think, is a large part of why the tarrasque is so dreaded.)</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7158151, member: 6683613"] You're absolutely right that this is a major worldbuilding concern in general and is not helped by the mechanics of many games, particularly MMOs. However, 5E's mechanics do actually provide something of a safety valve in the form of bounded accuracy: even an ancient dragon is [I]not[/I] invincible and [I]can[/I] potentially be brought down by a large unit of mundane archers. Sure, it's a crapshoot: a dragon can kill a lot of archers very quickly, so there's a good chance it wins anyway. But it's at least a plausible reason for dragons and similar threats to avoid direct attacks on large population centers without strong provocation. (The tarrasque is notable because it actually [I]is[/I] immune to nonmagical weapons. This, I think, is a large part of why the tarrasque is so dreaded.) [/QUOTE]
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