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Why stop at Level 20?
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<blockquote data-quote="Charles Rampant" data-source="post: 7158170" data-attributes="member: 32659"><p>The 5e MM, for all the complaints made about its lack of high level threats, does manage I think to avoid the MMO issue of high level monsters logically taking over the world but not doing so for 'reasons'. As you note, even Ancient Dragons have reasonable limits on their ability to just take over the place, even if you have to squint a little to justify why Elminster or other high level NPCs haven't already defeated them. </p><p></p><p>The Monster Manual, as written, depicts a world that makes perfect sense for level 7 characters: Dragons can be killed, but only with great care; Orcs are dangerous in groups; Kobolds are only really a threat if the party are arrogant and careless; Demons can be monstrously dangerous threats both individually and in groups, but <em>can</em> be defeated. </p><p></p><p>It just doesn't make a lot of sense when viewed from the perspective of level 16 characters. Suddenly it's now full of weaklings, and the only real threats are either vanishingly rare, or live in Hell, where you could arguably just let them be.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7158170, member: 32659"] The 5e MM, for all the complaints made about its lack of high level threats, does manage I think to avoid the MMO issue of high level monsters logically taking over the world but not doing so for 'reasons'. As you note, even Ancient Dragons have reasonable limits on their ability to just take over the place, even if you have to squint a little to justify why Elminster or other high level NPCs haven't already defeated them. The Monster Manual, as written, depicts a world that makes perfect sense for level 7 characters: Dragons can be killed, but only with great care; Orcs are dangerous in groups; Kobolds are only really a threat if the party are arrogant and careless; Demons can be monstrously dangerous threats both individually and in groups, but [i]can[/i] be defeated. It just doesn't make a lot of sense when viewed from the perspective of level 16 characters. Suddenly it's now full of weaklings, and the only real threats are either vanishingly rare, or live in Hell, where you could arguably just let them be. [/QUOTE]
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