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Why stop at Level 20?
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<blockquote data-quote="FieserMoep" data-source="post: 7482101" data-attributes="member: 6919650"><p>Most Groups and Campaigns don't even reach Tier 4 which makes it a softcap anyway. 20 is just a hard cap for it only makes sense to publish so much official material to be actually usefull. Creating classes with 30 levels in mind with not even 1% of player and customers even using those rules is kinda pointless. </p><p>That being said, it should be quite easy to adapt the rules to allow an open ended system. Will it be unbalanced? Yea, but given the DM always has the most potent arsenal anyway, it can work. </p><p> </p><p>For level 40 max I suggest:</p><p>- Allow Sources of multiattack to stack from up to two classes.</p><p>- Raise the Stat Cap to 30, class abilities that increased the cap previously stack on top of that 30.</p><p>- Don't increase proficiency any further, it devalues classes/abilities that had invested into those unless you get DCs that are higher, though the curve gets very awkward given the single D20 doesn't scale etc. so avoid this entire conondrum. Due to higher base stats expect DC 10-20 to be pretty much trivial.</p><p>- Start the spell slots anew the moment someone "get" 20 levels for casters, allow your player to calculate the most beneficial way if they multiclass. Meaning you get one full progression for 20 and then start the spell slot list for 1 again. Allow slots to be used indiscriminately. Keep Warlock progression separate as always.</p><p></p><p>The most difficult part is creating encounters. Keep on mind that your players at that point can easily 1on1 ancient dragons and the like. They may spit tons of damage but the most "difficult" aspect may be their Spell Save DC that can get through the roof and pretty much neuter ANYTHING that has been published. If you want to run such a campaign, creating monsters, stats etc. should be a hobby of yours or otherwise you wont have much fun.</p><p></p><p>Also don't make the mistake of creating "mirror" enemies that just use the same mechanics as the PCs to create a challenge. Regular DnD5e sucks at PvP but this way you will get quite a good tabletop adaptation of Unreal Tournment Insta-Gib Arena.</p></blockquote><p></p>
[QUOTE="FieserMoep, post: 7482101, member: 6919650"] Most Groups and Campaigns don't even reach Tier 4 which makes it a softcap anyway. 20 is just a hard cap for it only makes sense to publish so much official material to be actually usefull. Creating classes with 30 levels in mind with not even 1% of player and customers even using those rules is kinda pointless. That being said, it should be quite easy to adapt the rules to allow an open ended system. Will it be unbalanced? Yea, but given the DM always has the most potent arsenal anyway, it can work. For level 40 max I suggest: - Allow Sources of multiattack to stack from up to two classes. - Raise the Stat Cap to 30, class abilities that increased the cap previously stack on top of that 30. - Don't increase proficiency any further, it devalues classes/abilities that had invested into those unless you get DCs that are higher, though the curve gets very awkward given the single D20 doesn't scale etc. so avoid this entire conondrum. Due to higher base stats expect DC 10-20 to be pretty much trivial. - Start the spell slots anew the moment someone "get" 20 levels for casters, allow your player to calculate the most beneficial way if they multiclass. Meaning you get one full progression for 20 and then start the spell slot list for 1 again. Allow slots to be used indiscriminately. Keep Warlock progression separate as always. The most difficult part is creating encounters. Keep on mind that your players at that point can easily 1on1 ancient dragons and the like. They may spit tons of damage but the most "difficult" aspect may be their Spell Save DC that can get through the roof and pretty much neuter ANYTHING that has been published. If you want to run such a campaign, creating monsters, stats etc. should be a hobby of yours or otherwise you wont have much fun. Also don't make the mistake of creating "mirror" enemies that just use the same mechanics as the PCs to create a challenge. Regular DnD5e sucks at PvP but this way you will get quite a good tabletop adaptation of Unreal Tournment Insta-Gib Arena. [/QUOTE]
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