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Why stop at Level 20?
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<blockquote data-quote="abirdcall" data-source="post: 7482382" data-attributes="member: 6748898"><p>It is a good indication of scale. At levels 17+ the party should be involved in matters affecting the fabric of the multiverse. If they're still on their home plane hunting even bigger dragons for cash then things are going to get wonky and the group will inevitably end up on a forum complaining about how easy the game is.</p><p></p><p></p><p></p><p>It works at something different. Characters don't have the same constraints. Threats need to be different and dynamic. When the party is powerful enough to affect gods and the planes then people will take notice. </p><p></p><p>It's easy to fall into creating the same thing that happens at lower levels just with bigger numbers. Replacing the scenery from a village on the material plane to a village on an outer plane isn't very interesting to me. At some point as the levels get higher that is all that is happening. It's the same reason I don't want anyone to start with higher than a +3 modifier. Sure, we could all have 24s to be 'heroic', but then that just becomes the new normal. If everyone is a god then no one is a god.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7482382, member: 6748898"] It is a good indication of scale. At levels 17+ the party should be involved in matters affecting the fabric of the multiverse. If they're still on their home plane hunting even bigger dragons for cash then things are going to get wonky and the group will inevitably end up on a forum complaining about how easy the game is. It works at something different. Characters don't have the same constraints. Threats need to be different and dynamic. When the party is powerful enough to affect gods and the planes then people will take notice. It's easy to fall into creating the same thing that happens at lower levels just with bigger numbers. Replacing the scenery from a village on the material plane to a village on an outer plane isn't very interesting to me. At some point as the levels get higher that is all that is happening. It's the same reason I don't want anyone to start with higher than a +3 modifier. Sure, we could all have 24s to be 'heroic', but then that just becomes the new normal. If everyone is a god then no one is a god. [/QUOTE]
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Why stop at Level 20?
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