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Why stop at Level 20?
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<blockquote data-quote="Oofta" data-source="post: 7482918" data-attributes="member: 6801845"><p>Well, for every 100 paladins there may be 100 anti-paladins. They cancel each other out kind of like matter and anti-matter. Or pasta and antipasto. Why do you think only the good guys have epic level individuals?</p><p></p><p>But in my epic campaign, the PCs rarely fought solos, they've never worked very well. In addition, demon/devil lords are a paranoid bunch and aren't going to be caught without support. But it would not be reasonable to get to an actual demi-god, you would have to mow down armies of demons. Yes, the first few fights might be easy, but those would just be the early skirmishes with the patrols. Think thousands or millions of demons, not dozens.</p><p></p><p>So the group went to demi-planes to retrieve McGuffins or rescue the princess or to close the rift to protect the realm. The actual story arcs weren't really all that different, they were just on a different scale. In some cases they had to fight a war of attrition against hundreds of orcs that had been blessed by dark powers. Yes those orcs died with a single hit and while they did more damage than normal orcs. Individually they weren't a threat but I treated them as mobs.</p><p></p><p>The scale changed. The "scenery" changed. Instead of fighting orcs they were fighting "super orcs" or swarms of Vrocks or whatever was appropriate. In 5E I'd probably create a lot of custom "champion" versions of existing monsters (see the custom monster section in the DMG) and use mob rules (swarms of larger creatures) to speed up combat.</p><p></p><p>So my issue is not <em>how</em> but <em>why</em> and what story I would tell.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7482918, member: 6801845"] Well, for every 100 paladins there may be 100 anti-paladins. They cancel each other out kind of like matter and anti-matter. Or pasta and antipasto. Why do you think only the good guys have epic level individuals? But in my epic campaign, the PCs rarely fought solos, they've never worked very well. In addition, demon/devil lords are a paranoid bunch and aren't going to be caught without support. But it would not be reasonable to get to an actual demi-god, you would have to mow down armies of demons. Yes, the first few fights might be easy, but those would just be the early skirmishes with the patrols. Think thousands or millions of demons, not dozens. So the group went to demi-planes to retrieve McGuffins or rescue the princess or to close the rift to protect the realm. The actual story arcs weren't really all that different, they were just on a different scale. In some cases they had to fight a war of attrition against hundreds of orcs that had been blessed by dark powers. Yes those orcs died with a single hit and while they did more damage than normal orcs. Individually they weren't a threat but I treated them as mobs. The scale changed. The "scenery" changed. Instead of fighting orcs they were fighting "super orcs" or swarms of Vrocks or whatever was appropriate. In 5E I'd probably create a lot of custom "champion" versions of existing monsters (see the custom monster section in the DMG) and use mob rules (swarms of larger creatures) to speed up combat. So my issue is not [I]how[/I] but [I]why[/I] and what story I would tell. [/QUOTE]
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