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Why stop at Level 20?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7483096" data-attributes="member: 6677017"><p>Weird. But I got started with D&D and D&D CRPGs rather than the types that had hundreds of levels and hundreds of hit points of damage per attack. So for me, 20th level is just where levels are supposed to stop.</p><p></p><p>I also think 5e's DMG handles epic levels better than any other edition. You can choose exactly what benefits you want. You can increase your hp, attack bonuses, skills, etc, or you can take completely new special features. You can literally raise your stats to all 30 given enough time. You can do everything epic levels should let you do, but you don't have to keep increasing the numbers. For me, increasing the number lessens the awesome rather than contributes to it. The more levels you have the less a level matters.</p><p></p><p>I still can't stomach video games with more than about 30 levels. It's just wrong on some level.</p><p></p><p>PS: Although if someone <em>really</em> needs the number to go up, you could just say that every 600k xp past 20th level you go up a level, and what you gain from that is two Epic Boons to spend as you desire. It would be exactly the same as the rules in the book, except that every other boon is delayed so you can get two at a time at points that fit the leveling scheme better. It would allow people to write "Level 25" on their character sheet if they want, it would just mean they get 10 epic boons. There is rarely any specific function tied to the level number in 5e anyway.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7483096, member: 6677017"] Weird. But I got started with D&D and D&D CRPGs rather than the types that had hundreds of levels and hundreds of hit points of damage per attack. So for me, 20th level is just where levels are supposed to stop. I also think 5e's DMG handles epic levels better than any other edition. You can choose exactly what benefits you want. You can increase your hp, attack bonuses, skills, etc, or you can take completely new special features. You can literally raise your stats to all 30 given enough time. You can do everything epic levels should let you do, but you don't have to keep increasing the numbers. For me, increasing the number lessens the awesome rather than contributes to it. The more levels you have the less a level matters. I still can't stomach video games with more than about 30 levels. It's just wrong on some level. PS: Although if someone [I]really[/I] needs the number to go up, you could just say that every 600k xp past 20th level you go up a level, and what you gain from that is two Epic Boons to spend as you desire. It would be exactly the same as the rules in the book, except that every other boon is delayed so you can get two at a time at points that fit the leveling scheme better. It would allow people to write "Level 25" on their character sheet if they want, it would just mean they get 10 epic boons. There is rarely any specific function tied to the level number in 5e anyway. [/QUOTE]
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Why stop at Level 20?
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