Rodrigo Istalindir
Explorer
There are some other aspects of low-magic campaigns that many players and DM's find appealing.
With high-magic campagins:
- If you take the existence of common magic to its logical conclusion, you end up with a magic-as-technology world, which a lot of people don't like.
- You end up with situations that require DM fiat to prevent the players from turning difficult encounters into trivial ones (see the perennial scry/buff/teleport discussions)
- The game can become more about the gear than the character.
- In settings where raise dead, etc., are common-place, death becomes meaningless, and that means that it becomes significantly harder to challenge the PCs (in combat, anyway) without risking TPKs
I think a reason high-magic and powergaming tend to get lumped together is because your munchkiny power-gamers (the bad ones, anyway) are more interested in phat lewt and kicking ass than they are in situations where risk is balanced with reward. It's not that you have to be one of that kind to enjoy a high-magic games, it's just that high-magic games tend to attract people with that mindset. At least in my experience.
With high-magic campagins:
- If you take the existence of common magic to its logical conclusion, you end up with a magic-as-technology world, which a lot of people don't like.
- You end up with situations that require DM fiat to prevent the players from turning difficult encounters into trivial ones (see the perennial scry/buff/teleport discussions)
- The game can become more about the gear than the character.
- In settings where raise dead, etc., are common-place, death becomes meaningless, and that means that it becomes significantly harder to challenge the PCs (in combat, anyway) without risking TPKs
I think a reason high-magic and powergaming tend to get lumped together is because your munchkiny power-gamers (the bad ones, anyway) are more interested in phat lewt and kicking ass than they are in situations where risk is balanced with reward. It's not that you have to be one of that kind to enjoy a high-magic games, it's just that high-magic games tend to attract people with that mindset. At least in my experience.