Desdichado
Hero
You say that like it's an absolute. While I agree that what works in fiction doesn't necessarily work in game, I'd find a game of "destroy the ring at Mt. Doom" where the players flew or teleported in, and then popped over to Minas Tirith to slaughter the orc army with a handful of well placed meteor swarm or cloudkill spells execrable in the extreme, not more interesting. You seem to take it for granted that the D&D method of modelling fantasy works well because you like the D&D method of modelling fantasy. This appears also to lead you to make unsupported leaps of logic, like your comments earlier that anyone who doesn't see the "obvious" correllations of the Lord of the Rings and D&D must obviously prefer to keep powerful abilities in the hands of NPCs only and wants to nerf his PCs -- as DrifterBob pointed out earlier, that brand of argument is pure sophistry.molonel said:Now we're getting into questions of game design, and fiction versus game-time. Yes, they probably would have flown to Mt. Doom, or done anything other than drag themselves through hundreds of miles of ash and blackened stone for page after page after page, being led along by a small creature mumbling to himself. And it would have been a more interesting game, as a result. Some things that work in fiction do NOT work in a game, and the whole trudging to Mt. Doom would have been a real snozer of a campaign.
You aren't making any sense. Is running mass combat boring or not? I tend to think not; Helm's Deep and the battle of Pelennor Fields are among my favorite chapters in the entire series, despite the lack of "high level" magic, or out there opponents and adversaries.molonel said:If someone has played in one of my games long enough to be able to use spells like Teleport and Cloudkill, I'd like to think I can reward them with a more interesting encounter than ... more orcs. Lots and lots of orcs. Helms Deep would have been a great adventure for characters around 8th to 9th level. And if you think that would be a boring encounter, then you've never run a mass combat in 3rd Edition D&D.
Have before. No thanks. Monte has great advice, but again, the disconnect here that you (and Monte) have is in assuming that people who advocate the standard D&D solution to problems are actually satisfied with the D&D solution to problems. You apparently haven't been paying attention to anything anyone's said on this thread if you can ignore everyone's claims that they don't like the flavor of D&D magic ergo they prefer lower magic, and yet you still advocate designing adventures around the very magic that they dislike. That completely defeats the purpose.molonel said:Read this article by Monte Cook:
http://www.montecook.com/arch_dmonly16.html
It's about designing high level adventures.
Although it does explain where you're coming from in this thread. I'm just surprised that you're coming at it from this angle, because in order to do so you must have been ignoring most of what the low magic fans have been saying.