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Why the Encounter Powers hate? (Maneuvers = Encounter)
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<blockquote data-quote="Psion" data-source="post: 5950040" data-attributes="member: 172"><p>Hit points always sort of bothered me, but I dealt with their foibles (as mitigated by house rules) because the fundamental system was simple and worked well.</p><p></p><p>I stopped using XP.</p><p></p><p>Level was never really directly sensible in the game without a heaping spoon of genre(book?) savvyness by the PCs, so never bothered me.</p><p></p><p>Classes, when well designed (i.e., logically associated skill sets) make sense and often help verisimilitude.</p><p></p><p>Ability scores are also not directly sensible in games.</p><p></p><p>So, to me, the only thing that comes close to hindering my immersion to the same level as "per x" abilities is hit points, and they get a pass only because of simple utility.</p><p></p><p></p><p></p><p>I'd have an easier time buying stamina as an explanation if they were all on a pool instead of per power.</p><p></p><p>I find it slightly more palatable thinking of them as "opportunity" action that the player chooses instead of dices for. Still, I more strongly prefer getting martial types away from these sorts of pools and stepping away from the idea of managing everyone on the same endurance track.</p></blockquote><p></p>
[QUOTE="Psion, post: 5950040, member: 172"] Hit points always sort of bothered me, but I dealt with their foibles (as mitigated by house rules) because the fundamental system was simple and worked well. I stopped using XP. Level was never really directly sensible in the game without a heaping spoon of genre(book?) savvyness by the PCs, so never bothered me. Classes, when well designed (i.e., logically associated skill sets) make sense and often help verisimilitude. Ability scores are also not directly sensible in games. So, to me, the only thing that comes close to hindering my immersion to the same level as "per x" abilities is hit points, and they get a pass only because of simple utility. I'd have an easier time buying stamina as an explanation if they were all on a pool instead of per power. I find it slightly more palatable thinking of them as "opportunity" action that the player chooses instead of dices for. Still, I more strongly prefer getting martial types away from these sorts of pools and stepping away from the idea of managing everyone on the same endurance track. [/QUOTE]
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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