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General Tabletop Discussion
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5950804" data-attributes="member: 9249"><p>That's the thing. Have you sat down and really <strong>read</strong> <em>Book of Nine Swords</em>? Because they have nine different fighting styles with various degrees of 'magic', including the Iron Heart and Diamond Mind styles which involve superhuman skill and focus, but not supernatural ability.</p><p></p><p>Being able to shrug off debilitating effects isn't a magical ability, and neither is being able to make special extra-hard attacks on a limited basis. </p><p></p><p></p><p></p><p>Exactly. This, combined with forgetting your lower level attack powers, is a big part of why the AEDU just feels unforgivably contrived-- if characters kept all of their powers they learned as they leveled up and had a certain number of 'encounter points' and 'daily points' to spend on them, the whole thing would have felt considerably more natural and probably would have been closer to the effect they were shooting for in the first place.</p><p></p><p>Combine that with a Psionic Augment 'extra effort' system and at-wills that scaled a little better with level, and you might have had a really good system.</p><p></p><p></p><p></p><p>As tolerant as I am of Encounter and Daily powers for Martial characters, I still stand behind my belief that they should-- more than any other classes-- rely more on robust at-will powers than having extensive resources to manage.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5950804, member: 9249"] That's the thing. Have you sat down and really [b]read[/b] [i]Book of Nine Swords[/i]? Because they have nine different fighting styles with various degrees of 'magic', including the Iron Heart and Diamond Mind styles which involve superhuman skill and focus, but not supernatural ability. Being able to shrug off debilitating effects isn't a magical ability, and neither is being able to make special extra-hard attacks on a limited basis. Exactly. This, combined with forgetting your lower level attack powers, is a big part of why the AEDU just feels unforgivably contrived-- if characters kept all of their powers they learned as they leveled up and had a certain number of 'encounter points' and 'daily points' to spend on them, the whole thing would have felt considerably more natural and probably would have been closer to the effect they were shooting for in the first place. Combine that with a Psionic Augment 'extra effort' system and at-wills that scaled a little better with level, and you might have had a really good system. As tolerant as I am of Encounter and Daily powers for Martial characters, I still stand behind my belief that they should-- more than any other classes-- rely more on robust at-will powers than having extensive resources to manage. [/QUOTE]
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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