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General Tabletop Discussion
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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<blockquote data-quote="shadow" data-source="post: 5950998" data-attributes="member: 2182"><p>There are a number of reasons that I never liked encounter powers. First of all, they seemed way too "metagame" for my tastes. I never understood why they were limited to once an encounter. The argument that they represented an element of surprise that wouldn't fool the enemy again never made much sense to me since so many powers were supposed to rely on skill an martial prowess, not subterfuge. Still, given that all rules are somewhat of an abstraction and D&D isn't supposed to emulate real life, this is somewhat of a minor complaint.</p><p></p><p>My bigger complaint is that powers essentially make all classes mechanically the same. All the sudden, besides Vancian magic, we have Vancian fighters and rogues! Sure the scope and nature of the powers may differ from class to class, but all the classes essentially use the same play mechanics. Some may argue that this standardizes classes so one doesn't have to switch mechanics from class to class - that's true, but I always liked for classes to really "feel different", not just have different selections of powers.</p></blockquote><p></p>
[QUOTE="shadow, post: 5950998, member: 2182"] There are a number of reasons that I never liked encounter powers. First of all, they seemed way too "metagame" for my tastes. I never understood why they were limited to once an encounter. The argument that they represented an element of surprise that wouldn't fool the enemy again never made much sense to me since so many powers were supposed to rely on skill an martial prowess, not subterfuge. Still, given that all rules are somewhat of an abstraction and D&D isn't supposed to emulate real life, this is somewhat of a minor complaint. My bigger complaint is that powers essentially make all classes mechanically the same. All the sudden, besides Vancian magic, we have Vancian fighters and rogues! Sure the scope and nature of the powers may differ from class to class, but all the classes essentially use the same play mechanics. Some may argue that this standardizes classes so one doesn't have to switch mechanics from class to class - that's true, but I always liked for classes to really "feel different", not just have different selections of powers. [/QUOTE]
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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