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General Tabletop Discussion
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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<blockquote data-quote="pemerton" data-source="post: 5952012" data-attributes="member: 42582"><p>I'm one of those who doesn't get the "same-ness" vibe from 4e either in reading or in play.</p><p></p><p>I thought that n00bdragon's suggestion was one potentially reasonable explanation for how experiences might be so different - that one person is focusing on the act of playing the character, the other focusing on the results of playing the character.</p><p></p><p>If you (BobtheNob) are saying that it was also the <em>results</em> that felt the same - as in, the results of the actions taken by the player of (say) a fighter felt the same as the results of the actions taken by the player of (say) a sorcerer - I'm intrigued. What classes were in play in your game?</p><p></p><p>If you're saying that the "sameness" wasn't in <em>either</em> the act of playing (ie same structure of power suites, choices etc) and wasn't in the results, can you say a bit more about where it was?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5952012, member: 42582"] I'm one of those who doesn't get the "same-ness" vibe from 4e either in reading or in play. I thought that n00bdragon's suggestion was one potentially reasonable explanation for how experiences might be so different - that one person is focusing on the act of playing the character, the other focusing on the results of playing the character. If you (BobtheNob) are saying that it was also the [I]results[/I] that felt the same - as in, the results of the actions taken by the player of (say) a fighter felt the same as the results of the actions taken by the player of (say) a sorcerer - I'm intrigued. What classes were in play in your game? If you're saying that the "sameness" wasn't in [I]either[/I] the act of playing (ie same structure of power suites, choices etc) and wasn't in the results, can you say a bit more about where it was? [/QUOTE]
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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