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General Tabletop Discussion
*Pathfinder & Starfinder
Why the Encounter Powers hate? (Maneuvers = Encounter)
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<blockquote data-quote="pemerton" data-source="post: 5952061" data-attributes="member: 42582"><p>[MENTION=82425]BobTheNob[/MENTION], thanks for the reply.</p><p></p><p>In my group they've just reached 17th level. The feel is very different, but maybe that's a reflection of the PC builds.</p><p></p><p>The fighter is the most controllery PC - a polearm close burst specialist, with lots of forced movement, prone etc plus the fighter OAs and interrupts.</p><p></p><p>The paladin is very different - most of his area attacks are with his symbol rather than khopesh, and he is a little bit strikery (gauntlets of blood, a bit of cold cheese, and a few other things going on).</p><p></p><p>The archer-ranger-cleric is the only bowman, so plays differently again (mostly pure damage, but quite different from the paladin). The sorcerer moves between range and close (using teleport and fly quite a bit) and is the heaviest hitter who also exercise quite a bit of zone-style control.</p><p></p><p>The wizard (now reborn as invoker) has been the leat combat-y of the PCs, mostly ranged attacks (and used to use a dragonling familiar who could appear 6 squares away to deliver his bursts). The invoker has shorter ranged powers and will probably do a bit more close-in fighting, I think.</p><p></p><p>In addition to the different sorts of effects they seem to have, there are also the differences in action suites - the sorcerer and fighter are both interrupt rich, the paladin has a couple of retaliatory immediate actions (Eye for an Eye and Retaliatory something-or-other) and the ranger has Disruptive Strike, plus Combined Fire from his paragon path.</p><p></p><p>So even the AEDU structure doesn't produce the same suite of options for each PC.</p><p></p><p>Anyway, as I said, maybe this is in part a build-dependent experience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5952061, member: 42582"] [MENTION=82425]BobTheNob[/MENTION], thanks for the reply. In my group they've just reached 17th level. The feel is very different, but maybe that's a reflection of the PC builds. The fighter is the most controllery PC - a polearm close burst specialist, with lots of forced movement, prone etc plus the fighter OAs and interrupts. The paladin is very different - most of his area attacks are with his symbol rather than khopesh, and he is a little bit strikery (gauntlets of blood, a bit of cold cheese, and a few other things going on). The archer-ranger-cleric is the only bowman, so plays differently again (mostly pure damage, but quite different from the paladin). The sorcerer moves between range and close (using teleport and fly quite a bit) and is the heaviest hitter who also exercise quite a bit of zone-style control. The wizard (now reborn as invoker) has been the leat combat-y of the PCs, mostly ranged attacks (and used to use a dragonling familiar who could appear 6 squares away to deliver his bursts). The invoker has shorter ranged powers and will probably do a bit more close-in fighting, I think. In addition to the different sorts of effects they seem to have, there are also the differences in action suites - the sorcerer and fighter are both interrupt rich, the paladin has a couple of retaliatory immediate actions (Eye for an Eye and Retaliatory something-or-other) and the ranger has Disruptive Strike, plus Combined Fire from his paragon path. So even the AEDU structure doesn't produce the same suite of options for each PC. Anyway, as I said, maybe this is in part a build-dependent experience. [/QUOTE]
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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