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General Tabletop Discussion
*Pathfinder & Starfinder
Why the Encounter Powers hate? (Maneuvers = Encounter)
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<blockquote data-quote="Dragoslav" data-source="post: 5952167" data-attributes="member: 6690267"><p>I think this is key. You can build a fighter with more controller-y powers (less damage but forced movement/status effects) and you can easily build a wizard as a controller (less damage but forced movement/status effects), and their results are going to end up being very similar, but that's the nature of having two characters fill the same role. For my part, I think the ability to create a fighter who gets similar results to a wizard is a strength of the system rather than a weakness, but it's important to talk to your group about who's playing what, so you don't step on each other's toes. If you really want to play a fighter, and your group already has a fighter but not a wizard, you can say, "Okay, I'll be a fighter, but I'll take a lot of powers that let me move enemies around and impose negative conditions on them while the other guy does straight-up damage."</p><p></p><p>As a side-note about Essentials, I get the most feeling of "sameness" out of the martial Essentials characters, although I haven't actually played them. Maybe they seem "samey" on paper but play out differently in practice, like some say that the pre-Essentials classes seem different in theory but play out to be the same in practice.</p></blockquote><p></p>
[QUOTE="Dragoslav, post: 5952167, member: 6690267"] I think this is key. You can build a fighter with more controller-y powers (less damage but forced movement/status effects) and you can easily build a wizard as a controller (less damage but forced movement/status effects), and their results are going to end up being very similar, but that's the nature of having two characters fill the same role. For my part, I think the ability to create a fighter who gets similar results to a wizard is a strength of the system rather than a weakness, but it's important to talk to your group about who's playing what, so you don't step on each other's toes. If you really want to play a fighter, and your group already has a fighter but not a wizard, you can say, "Okay, I'll be a fighter, but I'll take a lot of powers that let me move enemies around and impose negative conditions on them while the other guy does straight-up damage." As a side-note about Essentials, I get the most feeling of "sameness" out of the martial Essentials characters, although I haven't actually played them. Maybe they seem "samey" on paper but play out differently in practice, like some say that the pre-Essentials classes seem different in theory but play out to be the same in practice. [/QUOTE]
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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