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General Tabletop Discussion
*Pathfinder & Starfinder
Why the Encounter Powers hate? (Maneuvers = Encounter)
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<blockquote data-quote="Herschel" data-source="post: 5952214" data-attributes="member: 78357"><p>And I think a lot of it does depend on the players being homogenous moreso than anything in the game. 4E is big on synergy and teamwork but if "everyone" in a group gravitates to slowing powers, for example, characters end up tailoring towards each other and you do get more overlap. I'm a big fan of battlefield control but I can see that issue coming up in an established, long-term group where people have been playing together for ages.</p><p> </p><p>And there's also player approach. Using an Assault Swordmage as an example (character I was thinking about last night) looking at character the character can mark and run/kite/charge something else thinking "This is good because I can hit more enemies on the battlefield, I'll mark him, striking it and then still striking him when he attacks an ally" while looking at it in character "I'm going to strike it, but touch my friends and I shall knock your punk azz down!". It's sometimes easy to switch between the two but as people we easily can fall in to teh habit of singly focusing on one approach.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5952214, member: 78357"] And I think a lot of it does depend on the players being homogenous moreso than anything in the game. 4E is big on synergy and teamwork but if "everyone" in a group gravitates to slowing powers, for example, characters end up tailoring towards each other and you do get more overlap. I'm a big fan of battlefield control but I can see that issue coming up in an established, long-term group where people have been playing together for ages. And there's also player approach. Using an Assault Swordmage as an example (character I was thinking about last night) looking at character the character can mark and run/kite/charge something else thinking "This is good because I can hit more enemies on the battlefield, I'll mark him, striking it and then still striking him when he attacks an ally" while looking at it in character "I'm going to strike it, but touch my friends and I shall knock your punk azz down!". It's sometimes easy to switch between the two but as people we easily can fall in to teh habit of singly focusing on one approach. [/QUOTE]
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Why the Encounter Powers hate? (Maneuvers = Encounter)
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