That's what a class is -- a game mechanic.Calico_Jack73 said:I think the three classes you mentioned make perfectly good classes. The problem is that you are breaking it down into a game mechanics standpoint.
I don't think Driddle is attacking the character concept of the Paladin class, the Barbarian class, or the Monk class; he's purely attacking the inflexible design of the Paladin, Barbarian, and Monk classes. (He's also not attacking the choice to take Paladin, Barbarian, or Monk as your character's class.)Calico_Jack73 said:Honestly, mechanics don't figure into my choice when I decide what I am going to play in a game. Character concept is the greatest OPTION in any game no matter what class you choose to play.
I think your list of Paladin powers is missing the point. This isn't an argument about whether a Paladin or a Fighter is a better adventurer or a more interesting character; it's a debate over how Paladins should be implemented within the game rules.Calico_Jack73 said:Mechanics wise I believe the Paladin is superior to most and I'll point out why.
mmadsen said:That's what a class is -- a game mechanic.
I don't think Driddle is attacking the character concept of the Paladin class, the Barbarian class, or the Monk class; he's purely attacking the inflexible design of the Paladin, Barbarian, and Monk classes. (He's also not attacking the choice to take Paladin, Barbarian, or Monk as your character's class.)
Driddle said:Well? That's about it, isn't it?
Sure, the core character progression provides a feat and attribute bonus every so often - that's flexible. Yay.
And, yes, you can *choose* to play a barbarian, monk or paladin while the rest of the group is playing other classes - that's an option of sorts.
But by comparison to others, those classes by themselves don't offer ENOUGH. And I find that to be unbalanced. They should be improved for the next edition, in the same way the ranger was improved for v3.5.
Like a member of any other class, a paladin may be a multiclass character, but multiclass paladins face a special restriction. A paladin who gains a level in any class other than paladin may never again raise her paladin level, though she retains all her paladin abilities.
mmadsen said:That's what a class is -- a game mechanic.
I don't think Driddle is attacking the character concept of the Paladin class, the Barbarian class, or the Monk class; he's purely attacking the inflexible design of the Paladin, Barbarian, and Monk classes. (He's also not attacking the choice to take Paladin, Barbarian, or Monk as your character's class.)
I think your list of Paladin powers is missing the point. This isn't an argument about whether a Paladin or a Fighter is a better adventurer or a more interesting character; it's a debate over how Paladins should be implemented within the game rules.
For instance, why can't the Paladin's special abilities be implemented as feats? Then the Paladin could have a bonus feat list, like the Fighter's, but with Paladin-specific feats, e.g.:
1) Immunity to Fear
2) Immunity to Disease
3) Detect Evil at Will
4) Lay on Hands
5) Spell Resistance
6) Charisma Save Bonus
But we don't need another core class to represent the Cavalier; a Fighter who takes all mounted-combat feats is a cavalier.Calico_Jack73 said:For the "Knight in Shining Armor" they should also have made the Cavalier a core class like they did in 1E.
mmadsen said:But we don't need another core class to represent the Cavalier; a Fighter who takes all mounted-combat feats is a cavalier.
I have no idea what you mean.BelenUmeria said:But they already receive all those abilities. Therefore, to be fair, you'd need to add at least 6 more options to choose from or you nerf the class.
If you believe that, then naturally we'd have to either tone them down or increase their costs (in terms of prereqs, or by splitting them into multiple feats each, or whatever).BelenUmeria said:Also, those abilities are worth more than feats!
I don't see what cake "we" are trying to have and eat.BelenUmeria said:You just cannot have your cake and eat it too.