Why did the d20 Modern designers place so much stress on the way “shadow” hides and cleans up everything?
I am not going to get into why the “shadow” bothers me on a moral or ethical level – this is not the place for that kind of discussion.
However, I am curious about the designers reasoning in this matter. The “shadow” was not an automatic feature – e.g. it was not something the setting required.
By comparison, in most comic book worlds the general population is depicted as being aware of the existence of super heroes. In the DC Universe, people “know” Superman exists. In the Marvel Universe, people “know” that the X-Men exist and not everyone likes them. So, those are two different fictional worlds where the general population is aware of the existence of the fantastic – one where the “heroes” are usually liked and one where the “heroes” are usually disliked. While d20 Modern need not have the heroes in spandex tone of comic books, it was immensely possible to create a world where every one, from the local green grocer to the lawyer in the office two streets over, all know that dragons, drow and demons genuinely exist.
Further, the emphasis on “shadow” robs the game of potential drama by making the situation too easy on the player character. Even in a world where the supernatural must remain a secret, the “shadow” cleans up messes for the player characters. Therefore, they can battle Neal-Bob the Puke Demon just to the left of Belvedere Castle in Central Park and no one notices. Further, the shadow will remove corpses and other signs of the supernatural after such an event. As such, player characters can be sloppy, even in a world where the supernatural is supposed to be a secret.
Yet, in the sample settings, the “shadow” is strongly stressed.
That individual game masters can change the setting is not really the point here. Game masters can always change a setting in any way they desire. However, a game book is most useful when its content has to be change the least. “Shadow” is presented as an essential part of the setting so if a game master want to run without it, they would have to make substantive changes to the material – which means the book is less useful than it could be if the shadow were not so strongly stressed.
So, why did the d20 Modern designers place so much stress on the way “shadow” hides and cleans up everything?
I am not going to get into why the “shadow” bothers me on a moral or ethical level – this is not the place for that kind of discussion.
However, I am curious about the designers reasoning in this matter. The “shadow” was not an automatic feature – e.g. it was not something the setting required.
By comparison, in most comic book worlds the general population is depicted as being aware of the existence of super heroes. In the DC Universe, people “know” Superman exists. In the Marvel Universe, people “know” that the X-Men exist and not everyone likes them. So, those are two different fictional worlds where the general population is aware of the existence of the fantastic – one where the “heroes” are usually liked and one where the “heroes” are usually disliked. While d20 Modern need not have the heroes in spandex tone of comic books, it was immensely possible to create a world where every one, from the local green grocer to the lawyer in the office two streets over, all know that dragons, drow and demons genuinely exist.
Further, the emphasis on “shadow” robs the game of potential drama by making the situation too easy on the player character. Even in a world where the supernatural must remain a secret, the “shadow” cleans up messes for the player characters. Therefore, they can battle Neal-Bob the Puke Demon just to the left of Belvedere Castle in Central Park and no one notices. Further, the shadow will remove corpses and other signs of the supernatural after such an event. As such, player characters can be sloppy, even in a world where the supernatural is supposed to be a secret.
Yet, in the sample settings, the “shadow” is strongly stressed.
That individual game masters can change the setting is not really the point here. Game masters can always change a setting in any way they desire. However, a game book is most useful when its content has to be change the least. “Shadow” is presented as an essential part of the setting so if a game master want to run without it, they would have to make substantive changes to the material – which means the book is less useful than it could be if the shadow were not so strongly stressed.
So, why did the d20 Modern designers place so much stress on the way “shadow” hides and cleans up everything?