comrade raoul
Explorer
I'm enthusiastic about the three-tiered licensing system. Why? Because, with luck, it will kill the smaller-scale .pdf-based supplement industry, including, for example, EN Publishing.
Why is this good? Because I think the smaller-scale system is bad for the game--I see no reason to think that it provides better rules, actually accessible to the table, than a system in which content was produced entirely by staff designers at big publishers, freelancers who sell their stuff to the big publishers, and dedicated amateurs who produce their stuff for free and distribute it by themselves, on websites or message boards.
That is, small-scale or self-publishers produce material that's generally not appreciably better than serious amateur work (and that's typically no easier to straightforwardly present to a gaming group than such work), but it means that a lot of people who would otherwise be talented amateur designers--and who would help contribute to a vibrant culture of amateur design--are producing work that doesn't benefit from an open culture with lots of discussion and peer review--and, in many cases, they're less likely to contribute to that culture (better instead to focus on the work that makes them money). With the new licensing system, however, I'm optimistic that you'll see more enthusiastic amateur design--and maybe, thanks to Gleemax--more centralized and accessible amateur design.
(I don't think this will be a popular position on the boards.)
Why is this good? Because I think the smaller-scale system is bad for the game--I see no reason to think that it provides better rules, actually accessible to the table, than a system in which content was produced entirely by staff designers at big publishers, freelancers who sell their stuff to the big publishers, and dedicated amateurs who produce their stuff for free and distribute it by themselves, on websites or message boards.
That is, small-scale or self-publishers produce material that's generally not appreciably better than serious amateur work (and that's typically no easier to straightforwardly present to a gaming group than such work), but it means that a lot of people who would otherwise be talented amateur designers--and who would help contribute to a vibrant culture of amateur design--are producing work that doesn't benefit from an open culture with lots of discussion and peer review--and, in many cases, they're less likely to contribute to that culture (better instead to focus on the work that makes them money). With the new licensing system, however, I'm optimistic that you'll see more enthusiastic amateur design--and maybe, thanks to Gleemax--more centralized and accessible amateur design.
(I don't think this will be a popular position on the boards.)


