Levistus's_Leviathan
5e Freelancer
I have strong opinions on D&D and future mechanics. I defend them strongly. I don't mean to offend anyone, and I apologize if anyone feels that I'm being abrasive.Sure. Just seems....defensive.
I have strong opinions on D&D and future mechanics. I defend them strongly. I don't mean to offend anyone, and I apologize if anyone feels that I'm being abrasive.Sure. Just seems....defensive.
If I recall correctly they were made out of ectoplasm??? which was the generic psionic goo? They also might have shared a mind with the psion and not been self willed, but that's way too far back to remember.Astral Constructs are the "steel defender" you mentioned. Summoning creatures or constructs should not be a part of psionics.
If I recall correctly they were made out of ectoplasm??? which was the generic psionic goo? They also might have shared a mind with the psion and not been self willed, but that's way too far back to remember.
It's been a long time and I never used that family of powers on a character.
That's twice in one day that's been brought up!Are you sure that wasn't the Ghostbusters RPG?
![]()
That was great. I owned the game but never actually got to play it.Are you sure that wasn't the Ghostbusters RPG?
![]()
So we should get rid of a dedicated psionics class then, to make psionics the way it was supposed to be.My point is that 1e established what psionics was, and it wasn't creation of astral constructs and such. Getting rid of those makes it more like it was supposed to be.
You could represent these by some spells I think. - Ones giving access to force objects like Cloud of Daggers, Bigby's hand, wall of force etc?I personally wouldn't want either. If it was a copy of yourself, that'd be too close to an echo knight. I'd prefer summoning elemental beings that follow your commands exactly, but you'd control them mentally. They really wouldn't be individual creatures, more an extension of yourself.
So your reason for sabotaging discussion with your persistent "this is why psionics in 5e will never work" spiel is because you want psionics to be exceptional in 5e that gets slapped onto the character rather than a dedicated class, as has been the case for the past 3 out of 4 editions?So we should get rid of a dedicated psionics class then, to make psionics the way it was supposed to be.
What it "was supposed to be"? What is that even supposed to mean? It's psionics. Even if it was "supposed to be" like 1e, both 3e and 4e showed us that it could be better than what it was "supposed to be" in 1e. Why go back to the days when psionics was its worst? Why not look to 3.5e and 4e when it was at its most balanced and flavorful?My point is that 1e established what psionics was, and it wasn't creation of astral constructs and such. Getting rid of those makes it more like it was supposed to be.
I already suggested that as one way to do psionics. Make it abilities that can be plugged in equally to every class. Like 1e.So we should get rid of a dedicated psionics class then, to make psionics the way it was supposed to be.