Hussar
Legend
Here's an example, from 3e, of a mechanic I consider to be a pretty good "modelling" mechanic.
The Jump skill. When I use the jump skill (presuming a running start), my distance is my final score in feet. The entire event is modelled by the mechanics and we know mostly what happened. The character moved at least ten feet, and then jumped X distance depending on his skill and die roll. How did he move from A to B? He jumped. Did he reach B? Well, that depends on the check. And, as an added bonus, the player can choose not to overshoot the mark if he rolls higher than the distance he wants to jump.
That's a model. That's a perfectly acceptable model of jumping. You don't have to do it this way, but, as models go, it's pretty clear.
Now, for those of you telling me that combat mechanics work as a model answer me this: The orc attacks successfully the PC for 7 points of damage. I narrate it as the PC falling backwards away from the attack, shaking in fear.
Prove me wrong. Show me how your model precludes my narration.
The Jump skill. When I use the jump skill (presuming a running start), my distance is my final score in feet. The entire event is modelled by the mechanics and we know mostly what happened. The character moved at least ten feet, and then jumped X distance depending on his skill and die roll. How did he move from A to B? He jumped. Did he reach B? Well, that depends on the check. And, as an added bonus, the player can choose not to overshoot the mark if he rolls higher than the distance he wants to jump.
That's a model. That's a perfectly acceptable model of jumping. You don't have to do it this way, but, as models go, it's pretty clear.
Now, for those of you telling me that combat mechanics work as a model answer me this: The orc attacks successfully the PC for 7 points of damage. I narrate it as the PC falling backwards away from the attack, shaking in fear.
Prove me wrong. Show me how your model precludes my narration.