D&D 4E Why Vampires Suck in 3.X, and How 4e Can Fix Them

Well, the level 1 commoner who becomes a vampire spawn is suddenly a lot stronger, even superhuman from his perspective. But heroic characters are as strong as ordinary vampires to begin with, so why should they suddenly become so much stronger?

Because they're still mortal. A Commoner turned into a Vampire will become a lot stronger. Likewise, a 10th-level Fighter turned into a Vampire will also become a lot stronger. Is there any reason to think that they wouldn't get stronger? Have you ever seen a case in fiction where someone who was turned into a vampire didn't become superhuman in comparison to what he was, before? According to your argument, if a character gains enough levels, then becoming a vampire won't be much of an advantage. If one were to continue that train of thought, then if one were to gain even more levels, then there would come a point at which gaining vampire abilities would become a hindrance. Neither of those examples makes any sense at all. If you get turned into a vampire, then you're going to become superhuman in comparison to what you were, before. Plain and simple. And if you're NOT becoming superhuman because of the sake of game balance, well, that's not the vampire, anymore. In which case you may as well slap a different name on the critter, cause it ain't a vampire.

As for vampires becoming stronger and getting access to more abilities over time: That's a very, very old concept, vampires losing their humanity over time, it is in most vampire fiction.

And that sort of thing is usually tied to age, not class levels. The vampire gains his abilities after centuries of undeath, not after a couple weeks killing kobolds in dungeons.

Besides, I'm talking about the BASE vampire. The things which most vampires have in common, which they get right out of the gate the moment they become vampires. And that's superhuman speed, superhuman strength, superhuman reflexes, and so on. A vampire gets a large suite of abilities the moment he becomes a vampire. He doesn't get his abilities incrementally in small doses. Has that ever been the case, anywhere?

It's also becoming more common place for vampires not to turn into ash when exposed to sunlight

Those would be oddball cases best represented by some vampire variant, and not the baseline vampire. When people think of vampires, bursting into flames under sunlight is one of the things that comes to mind. One could say it's iconic. Therefore, it's something that should be part of the 4E vampire. You really want to see an iconic creature like the vampire have his abilities based off of a couple of corner examples? May as well have a red dragon that doesn't breathe fire.

so I could either see an ability that gives you some resistance, or let it be the default assumption for everyone (except vampire spawn) and then have it as a disadvantage for particulary powerful abilities.

So a regular vampire can survive under the sun with only some disadvantages, but a vampire with the ability to turn into a bat and a wolf would burst into flames?
 

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You cannot do that with stats enhancements. If you already have Strength 20, then I don't see why you should suddenly have Strength 26 instead, yet the lowly scholar with Strength 6 is now at Strength 12 and still no stronger than the average Orc.

Superhuman in comparison to what you were, then. It's always been the case with vampires that the boost in strength is proportionate to your original strength. A small girl turned into a vampire, for instance, isn't as strong as a grown man turned into a vampire. However, that little girls' strength is still superhuman, as she's stronger then any other child around, and far stronger then her frame would indicate.

For the "vampires are suddenly a lot stronger" flavor, the vampire spawn rules are pretty much perfect. For more powerful individuals, you need something different. And I realize that it would seem pretty odd if the 12th level vampire had less strength than the lowly vampire spawn, but it could be argued that low-level people are so weak the "beast" overcomes them immediately and they lose their humanity and will entirely, whereas stronger vampires remain in control.

That would also help explain why vampire spawn are slaves of their masters, yet more powerful vampires are not.

Once again, point out an example in which a person doesn't become superhuman in comparison to what they were before becoming a vampire. Yeah, turning an old lady into a vampire doesn't amount to much. But that old lady is still superhuman, as she's far stronger then any other crones can possibly imagine, and probably stronger then most grown men. Likewise, a body builder is also gonna become massively stronger then what he was, before. It makes no sense for the old ladies strength to go from 6 to 14, while the body builders strength goes from 18 to 20. In the latter case, he didn't become superhuman. He just added a dash of steroids to his diet.

Nevermind that such a system would lead to ridiculous situations like a Str 14 Commoner and Str 16 Fighter being turned into vampires, and the Commoner ends up being stronger then the Fighter.
 
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Green Knight said:
Besides, I'm talking about the BASE vampire. The things which most vampires have in common, which they get right out of the gate the moment they become vampires. And that's superhuman speed, superhuman strength, superhuman reflexes, and so on. A vampire gets a large suite of abilities the moment he becomes a vampire. He doesn't get his abilities incrementally in small doses. Has that ever been the case, anywhere?
The only treatment I can think of that works that way is The Lost Boys. : /

I dunno, I can't see a vampire PC trouping along with the human and elf and dwarf buddies, it's more of a theme campaign type thing. Which is not really a problem I have with lycanthropes... those I would, I suppose, allow in a party and let them do their whole struggling-with-their-animal nature business, until they finally give in, turn into a wolf, and then the druid turns into a bear and whomps them senseless.
 

Green Knight said:
Because they're still mortal. A Commoner turned into a Vampire will become a lot stronger. Likewise, a 10th-level Fighter turned into a Vampire will also become a lot stronger. Is there any reason to think that they wouldn't get stronger? Have you ever seen a case in fiction where someone who was turned into a vampire didn't become superhuman in comparison to what he was, before? According to your argument, if a character gains enough levels, then becoming a vampire won't be much of an advantage. If one were to continue that train of thought, then if one were to gain even more levels, then there would come a point at which gaining vampire abilities would become a hindrance. Neither of those examples makes any sense at all. If you get turned into a vampire, then you're going to become superhuman in comparison to what you were, before. Plain and simple. And if you're NOT becoming superhuman because of the sake of game balance, well, that's not the vampire, anymore. In which case you may as well slap a different name on the critter, cause it ain't a vampire.
In most vampire fiction, people who are much weaker than vampires get turned into vampires and thus become stronger. What happens if you are already stronger than them, why should you become stronger?
In most stories, the heroes are the only ones who can compete with the vampires, and the heroes rarely get turned. And if I'm not mistaken, if they do, they do get stronger, but not terribly much. They still need to remain weaker than the BBEG, so if they were close before, they cannot get much of a boost. What powers he does get can be handwaved with a free level gain for NPCs.

And that sort of thing is usually tied to age, not class levels. The vampire gains his abilities after centuries of undeath, not after a couple weeks killing kobolds in dungeons.
And a wizard's advancement is usually tied to his studies, not killing a few kobolds in the dungeons. D&D works oddly in the regard of advancement, but it needs to.

Besides, I'm talking about the BASE vampire. The things which most vampires have in common, which they get right out of the gate the moment they become vampires. And that's superhuman speed, superhuman strength, superhuman reflexes, and so on. A vampire gets a large suite of abilities the moment he becomes a vampire. He doesn't get his abilities incrementally in small doses. Has that ever been the case, anywhere?
Actually, super strength and the like, though common, is not present in all vampire fiction. A Ventrue vampire in VtM is not that terribly strong for example.

Those would be oddball cases best represented by some vampire variant, and not the baseline vampire. When people think of vampires, bursting into flames under sunlight is one of the things that comes to mind. One could say it's iconic. Therefore, it's something that should be part of the 4E vampire. You really want to see an iconic creature like the vampire have his abilities based off of a couple of corner examples? May as well have a red dragon that doesn't breathe fire.
Not all that "corner case". It has been done a couple of times before, especially in fiction with dominant vampires, or different kinds of them. In older novels, the sun vulnerability isn't nearly as prominent as in film. Carmilla, 1872, the inspiration for Bram Stoker's Dracula, and thus one of the most important works in vampire fiction, the titular vampire doesn't turn into ash when exposed to sunlight. She still sleeps most of the day and is most active during the night, but she has no fatal weakness either.

So a regular vampire can survive under the sun with only some disadvantages, but a vampire with the ability to turn into a bat and a wolf would burst into flames?
Exactly. It's the road that is taken less often, but it would work fine.

Green Knight said:
Superhuman in comparison to what you were, then. It's always been the case with vampires that the boost in strength is proportionate to your original strength. A small girl turned into a vampire, for instance, isn't as strong as a grown man turned into a vampire. However, that little girls' strength is still superhuman, as she's stronger then any other child around, and far stronger then her frame would indicate.
Since when? I'm more familiar with the idea that even vampire children, or former weakling are supernaturally strong, no matter what they were before.
The "proportionate boost" is completely alien to me. I cannot come up with any example. Care to give one? Where there clearly is a "proportionate boost"?
Thinking about it, there was Interview with a Vampire, and I think Claudia didn't become super powerful. But I cannot remember that the other vampires there had super strength either, so it would be a moot point.

Once again, point out an example in which a person doesn't become superhuman in comparison to what they were before becoming a vampire. Yeah, turning an old lady into a vampire doesn't amount to much. But that old lady is still superhuman, as she's far stronger then any other crones can possibly imagine, and probably stronger then most grown men. Likewise, a body builder is also gonna become massively stronger then what he was, before. It makes no sense for the old ladies strength to go from 6 to 14, while the body builders strength goes from 18 to 20. In the latter case, he didn't become superhuman. He just added a dash of steroids to his diet.
Most Vampires in Vampire the Masquerade are more detailed, so for many clans, what additional powers they do get are based on stealth or charisma, and not on brute strength or even reflexes.
And in many of the old stories, vampires flee from humans attacking them. Even completely ordinary humans can fight with vampires without getting immediately killed by their "superhuman strength". Buffy and Blade and the like have popularized the vampire as the brute, but in the early stories, they were more about their shapeshifting, passing through walls

Nevermind that such a system would lead to ridiculous situations like a Str 14 Commoner and Str 16 Fighter being turned into vampires, and the Commoner ends up being stronger then the Fighter.
And I have already addressed it.


As we can see from this, there are very different concepts what a vampire actually should be. We certainly disagree on that. Your version seems more like the modern vampires of films and comics, whereas I tend to like the older versions more. That's not meant as an insult, I don't think you are wrong, but as we can see, it is very hard to do vampires proper justice.

D&D could include a lot of options and make everyone happy, but I think that would require a seperate splatbook. We will definitely see a monster entry for Vampires in the MM, and there will definitely be rules for combining class levels with them. What remains to be seen is if they devoted enough spaces to make them work with PCs and then have a "Vampires as PCs" sidebar, or if they didn't. My money is on the latter option, for what it's worth.

edit: Oh, d'oh. Stoker's vampires walk in daylight to. So as we can see it's a fairly recent development and not part of the genre-defining works.
 
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Imp said:
The only treatment I can think of that works that way is The Lost Boys. : /

Vampires in Buffy the Vampire Slayer start pretty ineffectual, too. Dangerous to a average commoner, but not to a skilled fighter who is ready for one.

I don't see that vampires need to be boosted significantly just by becoming a vampire. Being unable to be killed except by a stake through the heart is a pretty big advantage all by itself. Here's how I would work it - I'm not overly concerned about PC vampires one way or the other:

On becoming a vamp, you get some very basic abilties: a power that you can use to boost your strength/attack or speed/dex (rather than a flat stat bonus), maybe another minor power. You gain a vulnerability - crits with a wooden stake do extra damage beyond a regular crit (die and you're dusted), you need to feed to survive, etc.

Now that you're a vamp, you MUST take your subsequent powers from a Vampire Talent Tree. Maybe there are a couple - Fast Vamp, Strong Vamp, Charming Vamp, etc. I also don't like allowing PC's to choose to delay their progression into vampire status...
 

Vampires, the opponents, need not be playable, however, it should be possible for a player character to be turned into vampire so that the player could "deal with it", as one of my predecessors remarked.

The change itself has to be a harrowing experience for the character. The price one pays for leaving their old self behind must be apparent and subsequently, it must produce a valid reason for any sane sentient being not to pursue the dark destiny.

The changes imposed upon a party member are not limited to several cool/uncool features and new diet. The known and liked Bob the Fighter would exhibit symptoms of turning into Bob the Alien, going from someone you know, through someone you distrust, to someone who is expected to be put down for the sake of others (yes, I oversimplify things right now).

In game, these changes could be represented by accruing new abilities, new limitations and, most importantly, new personality traits and behaviours.

What follows below, is an example of the way I would handle such issue (typical opponents first, then more on vampire habits):


VAMPIRE OPPONENTS


Vampiric Zombie aka The Walking Dead produced by infusing corpses with vampiric blood
- typical zombie with a desire and ability to feed on blood of living beings (feeding produces healing effect)
- vampire acts as zombie's controller
- no vampiric weaknesses except sunlight makes them inert
- zero personality, shamble around or lie inert or chase prey


Vampiric Minion aka Vampiric Cannon Fodder
- basic level vampiric physical powers (strength, speed and durability)
- zero vampiric mind powers
- weapons exploiting vampiric weaknesses (sunlight, stake, holy symbols) kill or incapacitate immediately - extremely vulnerable
- personality: totally subservient to their masters, bloodlust, "me needs to feed"
- this particular career option is open only to non-heroic low-level characters

Vampire Youngling aka Freshly turned vampire
- medium level vampiric physical powers (strength, speed and durability)
- weak vampire mind powers (no dominate, merely lure their prospective targets closer)
- weapons exploiting vampiric weaknesses (sunlight, stake, holy symbols) incapacitate immediately or weaken to the point of eliminating physical threat
- personality: totally subservient to their masters, bloodlust, when totally sated, may even talk and plan strategy
- unlucky heroic characters or at least medium level non-heroic characters

Vampire True - a vampire with fully realized potential
- high level vampiric physical powers (strength, speed and durability)
- medium level vampire mind powers (easily makes friends, may subtly influence actions of other individuals, through prolonged exposure to mind influences selected targets may become fanatically loyal thralls)
- weapons exploiting vampiric weaknesses (sunlight, stake, holy symbols) either weaken to the point of eliminating physical threat or hold at bay
- personality: sentience underlaid with hunger, easily loses control in presence of feeding material, most actions are directed toward securing territory, feeding grounds and controlling other beings
- characters who came to terms with their vampiric natures

Vampire Lord - an aged vampire with unique qualities
- legendary or epic level vampiric physical powers (strength, speed and durability)
- high level vampire mind powers (may influence groups, may influence actions of indiviuals over medium distances, may form mind bonds with selected thralls)
- weapons exploiting vampiric weaknesses (sunlight, stake, holy symbols) either block direct mind powers or significantly weaken or hold at bay or force the vampire to leave
- personality: refined, bloodlust evolved to greed or hunger for power, much colder, calculating, often carefully cultivates retinues of unique servants
- unique abilities developed by evolving and enhancing typical vampire powers


VAMPIRE FEEDING

Vampire feeding... well, I consider VtM the most sensible source on feeding, since it allows the vampire to become quite social creatures while retaining hazards, benefits and rituals tied to this activity.

In essence, one does not become a vampire from being bitten (the issues of overpopulation or massive killing sprees are pretty obvious here), however the victim would experience temporary weakening (no, no level loss, it's too deadly and difficult to regain) in exchange of addictive feeling of pleasure.

The feeding must be performed regularly, so that vampire does not become a inert (not dead/dead, but undead inert body).

The feeding may often turn violent (especially in case of younger or weaker or hungrier vampires) and lead to victim's demise. Especially tasty potential victims (picture scantily clad maidens here) increase chance of emotional instability, easily induce hunger (sometimes thinly disguised as romantic interest).


BECOMING A VAMPIRE

Becoming a vampire may involve one of several possibilities. Feeding vampiric blood to a healthy subject over the course of several nights/weeks, feeding vampiric blood to recently deceased (someone who died minutes ago would become Vampiric Youngling, hours - Vampiric Minion, days - Vampiric Zombie), using a cursed ritual or dying and being buried in unhallowed ground.


BECOMING A VAMPIRE - FALLEN HEROES

Character becomes a junkie. A dangerous junkie with a weapon. The urge to feed escalates, while the weaknesses appear. When prohibited from feeding, the character immediately turns violent.
Strong-willed characters (and heroic characters) can delay onset of the changes.

After the first feeding, subtle allegiance/alignment changes should begin to manifest along with first powers. After several feedings, the character's physical evolution begins.

The urge to feed strikes at random, however, the probability of this is greatly increased when the vampire is not alone. The more, the merrier - right?

Finally, the paranoia. Hard to dictate the roleplaying, but the vampire's fate is to slowly begin to be suspicious of all excepts thralls and minions.


VAMPIRE PCS AS COMBAT MONSTERS

Readily respond to any combat challenge, flee when dropped to bloodied state, enter blood frenzy when cornered/panicked in bloodied state.

That would make for a strong, unreliable fighter posing a significant threat when panicked.

During blood frenzy, the vampire will attempt to feed as much as possible (strike to incapacitate, grab a victim and flee feeding, then return for more), physical attributes are significantly increased. Of course, this combat feeding heals wounds immediately and produces a reserve of spare hitpoints.


Regards,
Ruemere
 
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Rechan said:
On the one hand, I agree. On the other hand, White Wolf is very popular giving you the options of playing these monsters.

Correct. And note how in those games, embracing and wallowing in the unholiness or beastliness of your powers is the fast way to becoming an NPC? Failing to maintain at least a modicum of morality in those games dooms the character in the long run.

For the inflicted werewolf, being inflicted shouldn't be fun.

Agreed.
 

In my imaginary world view, vampires don't get to be PCs. Infected Lycanthropes at least have a portion of time when they are not flesh eating beasts. Vampires are always on.

Now if you want to have vampire PCs in 3.X, you would need a Reluctant Vampire PrC to simulate the advancing into powers. Maybe the vampire template needs to be applied to character as a pre-requisite for the PrC. Screw balance at this point it's not going to happen.
Take the vampires powers and scatter them over 10 levels. Go team bloodsucker!

In 4E, it looks like you will be able to granularize the vampire into the racial talent tree or feat system. A slow progression of abilities as your link to the Shadowfell grows stronger. Maybe this is what the Shadow pact warlock will be like.
 

I'd rather see something akin to what was shown in Libris Mortis - monster character classes that allowed your character to slowly gain power and not get totally screwed by LA.

4th ed will hopefully have something similar.

I don't understand why you'd want to take away the option of playing a vampire (or any other sort of 'monster' PC) when clearly people want to have that option. If you don't want to allow it in your game, that's your call. But saying no one should have the option is a little short sighted.
 

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