You know the move, you've seen it in countless movies where someone delivers an awesome punch, backhand, what have you... and the guy that gets hit gets thrown back and lands on their back, or crashes into a wall and slumps down.
Why was this never part of the basic design of 3rd edition? They added in several other combat maneuvers. Bull Rush does the shoving, Overrun or Trip can make people prone, but why wasn't this well known trope part of the core dynamic of the game?
Sure, we've had feats and monsters over the years that sprinkle this effect in, and I'm sure with the copious amounts of powers in 4E that some kind of effect like this is present now, but I'm just scratching my head why there wasn't something to the effect of:
You hit target hard, they fly back 1+ squares and are prone.
It wouldn't be an easy thing to do, and Pathfinder might not have been able to handle it with their streamlined system, but in the world of sub-systems that was 3.0/3.5 it just seems like this ought to have been baked into the system.
Why was this never part of the basic design of 3rd edition? They added in several other combat maneuvers. Bull Rush does the shoving, Overrun or Trip can make people prone, but why wasn't this well known trope part of the core dynamic of the game?
Sure, we've had feats and monsters over the years that sprinkle this effect in, and I'm sure with the copious amounts of powers in 4E that some kind of effect like this is present now, but I'm just scratching my head why there wasn't something to the effect of:
You hit target hard, they fly back 1+ squares and are prone.
It wouldn't be an easy thing to do, and Pathfinder might not have been able to handle it with their streamlined system, but in the world of sub-systems that was 3.0/3.5 it just seems like this ought to have been baked into the system.