Hussar
Legend
Well, since you asked so nicely.
I'm currently playing Sufficiently Advanced. You can find it here for free and legal
In SA, you are agents for a time traveling omnicient AI. The AI sends you on missions and will dictate particular terms to you regarding that mission. For example, the mission might be, "Travel to Planet X. A terrorist is going to plant a bomb in a crowded bus station. Observe the terrorist and aprehend him or her after the bomb explodes."
Players are expected to abide by these terms within the game. The entire point of the game is how do you justify these things? The AI are omnicient. They are attempting to bring about a perfect utopia future by sending messages back to their past selves who then send the players out on various missions.
In the above scenario, we know exactly what's going to happen. And the players are not allowed to stop it. The purpose of playing this scenario is to examine the moral implications of the situation. There is no win or lose condition here since the players have the ability to declare at any point that they have caught the terrorist. Note that the story of the game will change depending on which theme they choose to use to catch the terrorist, but, catching the terrorist is never, not for a second, in doubt. It's using the game to explore a philosophical point.
So, yes, these games do exist.
I'm currently playing Sufficiently Advanced. You can find it here for free and legal
In SA, you are agents for a time traveling omnicient AI. The AI sends you on missions and will dictate particular terms to you regarding that mission. For example, the mission might be, "Travel to Planet X. A terrorist is going to plant a bomb in a crowded bus station. Observe the terrorist and aprehend him or her after the bomb explodes."
Players are expected to abide by these terms within the game. The entire point of the game is how do you justify these things? The AI are omnicient. They are attempting to bring about a perfect utopia future by sending messages back to their past selves who then send the players out on various missions.
In the above scenario, we know exactly what's going to happen. And the players are not allowed to stop it. The purpose of playing this scenario is to examine the moral implications of the situation. There is no win or lose condition here since the players have the ability to declare at any point that they have caught the terrorist. Note that the story of the game will change depending on which theme they choose to use to catch the terrorist, but, catching the terrorist is never, not for a second, in doubt. It's using the game to explore a philosophical point.
So, yes, these games do exist.