Raven Crowking
First Post
Good scenario. I replied in the other thread.
Thank you. So did I.
RC
Good scenario. I replied in the other thread.
This is smug, arrogant and insulting. This might come as a huge shock to you, but my and my friends play games centered around stories and dealing with themes because we think its fun!
Yes...I am smug, arrogant and insulting.
I'm also completely right.
Not really. In order for your argument to have merit, you have to assume that artistic expression and fun are mutually exclusive terms.Yes...I am smug, arrogant and insulting.
I'm also completely right.
As a matter of fact, he offered:Hobo said:That's absurd. He offered up an opinion (the "I think" qualifier) to basic dungeoncrawling had gotten boring.
I do not think my observation, concerning the part in bold here, and the historical use of such equations, was absurd. In any case, it certainly had nothing whatsoever to do with anyone's strictly personal opinion that "dungeoncrawling is boring"!IvanDragonov said:Having random encounters is like original D&D in dungeons, it gets boring like that I think.
Yes, but not relevant to what he was addressing. It is correct not to beat one's wife, but that does not make it correct to throw out, "Have you stopped beating your wife yet? Answer yes or no!"Raven Crowking said:Hobo is correct.
/snip
You're equivocating. Ever played Monopoly?
Are you playing a game? Yup.
Am I assuming a role witin the fictional universe of that game? Yup. I'm an aspiring hotel monopolist.
I'm playing a role playing game!
Once again, there is a problem presented by your assertion you are allowed to define terms however you want.
Although I agree that Hussar is crouching the argument in these terms, I find nothing in SA that contradicts "let story emerge from (in being told about) events driven by players playing their roles pretty much as real people in a real world".
And, contrary to his assertation SA uses dice.
And, contrary to his implied assertation, dice (or any other random number generator) are not needed to provide uncertainty of outcome. Witness chess, checkers, and go.
The only conclusion I can draw here is that Hussar has not actually paid close attention to the structure of the activity he is participating in, and has not been honest with himself or with us about his level of understanding of the same.
(And that's not a poke; I've been guilty of the same in the past, and will no doubt be guilty of the same in the future. AFAICT, we all have.)
RC
Sufficiently Advanced Page 161 said:For GMs:
Sufficiently Advanced is a game that eats plot.
Compared to other games, a few well placed Twists
and the intelligent application of godlike abilities can
let the players chew through two or three sessions
worth of plot in about five hours. Moreover, with
Twists, players can change the plot, excising whole
chapters of the story and replacing them with new,
different chapters.
Whatever you do, don’t fall in love with your
plot. Some GMs like mystery-heavy games, some
combat-heavy, some politics-heavy, and so on. If the
players don’t want to play that game, they’ll spend
a Twist or two, and the untenable mystery is solved,
the impossible combat resolved, and the convoluted
politics untangled. You’re going to be playing the kind
of game the players are interested in for 90% of the
time. Roll with it. Make new plots and new stories.
And hold onto the ideas of the old ones, since even
a Twist used without Complications creates some
plot.