Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Wizards are better than Sorcerers, and other stories
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Liquidsabre" data-source="post: 1493075" data-attributes="member: 15635"><p>Lol, this thread is silly...</p><p></p><p><strong>Wizard</strong></p><p>- d4 HD (low)</p><p>- One good save (Will)</p><p>- Poor BAB progression </p><p>- 2 Skill Points/level</p><p>- High Intelligence for more skill points</p><p>- 17 Class skills (10 of them Knowledge skills)</p><p>- High Int adds significantly to important Class Skills such as Knowledge (arcana) and Spellcraft.</p><p>- Familiar (bonus Alertness Feat plus another Feat Equivalent Familiar bonus)</p><p>- Scribe Scroll for free</p><p>- Spell Mastery is available as an exclusive Wizard feat (a wizard has no need of spellbook for these spells)</p><p>- 5 Simple Weapons. No shield, no armor.</p><p>- base max 4 spells/level/day</p><p>- School Specialization (extra spell per level per day for a max 5 spells/level /day), 1-2 prohibited Schools.</p><p>- Higher Level Spells sooner</p><p>- More Known Spells (theoretically unlimited)</p><p>- Spellbook is a GP-sink (I tend to think of them as magic items that may be improved regularly), costs gold & time to add new spells. May be lost.</p><p>- Other Spellbooks may be found and copied.</p><p>- BONUS feats at 5th, 10th, 15th, and 20th</p><p>- May leave Open Spell Slots that may be filled at need</p><p>- May cast Quickened spells (only wizards can cast 2 spells per round)</p><p>- May cast metamagiked spells as a standard action</p><p>- Item creation is cheaper for Wizards as spells may be cast sooner (at lower levels).</p><p>- With greater selection of spells and more schools available (Improved Counterspell), able to Counterspell more effectively. </p><p></p><p></p><p>Compare this to the Core Sorcerer:</p><p></p><p></p><p><strong>Sorcerer</strong></p><p>- d4 HD (low)</p><p>- One good save (Will)</p><p>- Poor BAB progression </p><p>- 2 Skill Points/level</p><p>- 6 class skills (1 Knowledge skill)</p><p>- Familiar (bonus Alertness Feat plus Feat Equivalent Familiar bonus)</p><p>- Simple Weapon Proficiency. No shield, no armor.</p><p>- Cast spells Spontaneously</p><p>- Limited Known Spells</p><p>- base max 6 spells/level/day</p><p>- Gains higher level spells later.</p><p>- Effetive counterspelling more difficult due to lack of variety of spells.</p><p>- May cast metamagic spells spontaneously as a full round action</p><p>- May not cast Quickened spells.</p><p>- Item creation more expensive, have to buy scrolls to meet all spell requirements.</p><p></p><p></p><p>Let me know what points I may have missed though folks.</p><p></p><p>As for my opinion, I'll take a Wizard over a Sorcerer any day power-wise, though it takes alot more work as a player to realize the full benefits, I don't mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1493075, member: 15635"] Lol, this thread is silly... [B]Wizard[/B] - d4 HD (low) - One good save (Will) - Poor BAB progression - 2 Skill Points/level - High Intelligence for more skill points - 17 Class skills (10 of them Knowledge skills) - High Int adds significantly to important Class Skills such as Knowledge (arcana) and Spellcraft. - Familiar (bonus Alertness Feat plus another Feat Equivalent Familiar bonus) - Scribe Scroll for free - Spell Mastery is available as an exclusive Wizard feat (a wizard has no need of spellbook for these spells) - 5 Simple Weapons. No shield, no armor. - base max 4 spells/level/day - School Specialization (extra spell per level per day for a max 5 spells/level /day), 1-2 prohibited Schools. - Higher Level Spells sooner - More Known Spells (theoretically unlimited) - Spellbook is a GP-sink (I tend to think of them as magic items that may be improved regularly), costs gold & time to add new spells. May be lost. - Other Spellbooks may be found and copied. - BONUS feats at 5th, 10th, 15th, and 20th - May leave Open Spell Slots that may be filled at need - May cast Quickened spells (only wizards can cast 2 spells per round) - May cast metamagiked spells as a standard action - Item creation is cheaper for Wizards as spells may be cast sooner (at lower levels). - With greater selection of spells and more schools available (Improved Counterspell), able to Counterspell more effectively. Compare this to the Core Sorcerer: [B]Sorcerer[/B] - d4 HD (low) - One good save (Will) - Poor BAB progression - 2 Skill Points/level - 6 class skills (1 Knowledge skill) - Familiar (bonus Alertness Feat plus Feat Equivalent Familiar bonus) - Simple Weapon Proficiency. No shield, no armor. - Cast spells Spontaneously - Limited Known Spells - base max 6 spells/level/day - Gains higher level spells later. - Effetive counterspelling more difficult due to lack of variety of spells. - May cast metamagic spells spontaneously as a full round action - May not cast Quickened spells. - Item creation more expensive, have to buy scrolls to meet all spell requirements. Let me know what points I may have missed though folks. As for my opinion, I'll take a Wizard over a Sorcerer any day power-wise, though it takes alot more work as a player to realize the full benefits, I don't mind. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Wizards are better than Sorcerers, and other stories
Top