Whizbang Dustyboots said:
Doesn't history suggest that Dark Sun and Planescape don't sell as well as Ravenloft?
And if Dark Sun is old school sword & sorcery, TSR sure kept that a secret from the public. If it'd been marketed that way, I think it would have had a lot wider audience. But I'm not sure that sand & sandals is quite the same thing as swords & sorcery.
Actually its not just "sand and sandals", let's not forget that this was during the time that while alot of the designers were gamers and had real love for it...The head honchos ie marketing etc. didn't. They probably wouldn't have known sword and sorcery if it pimp smacked em across the face.
DarK Sun(some things that make it more S&S than high fantasy)
a.) Survival and money are the driving goals of most characters, not epic LotR type quests.
Dark Sun definitely had this
b.) Corrupt Civilization.
Yep. What little civilization there was is ruled by decadent fake-gods, condones slavery, backstabbing, gladitorial combats, secret cults etc.
c.)Vast tracks of unexplored savage wilderness
Check. Barbarian(not to mention savage halflings way before Eberron) tribes, mutant animals, slave raiders, ex slave villages
d.) Magic is something feared and dangerous
ChecK. Sorcerer kings, Defilers, magic-created wastelands
e.) Strange and alien non-tolkien races
Half-Check(It was still D&D but even the standard races were twisted in new ways) Thri-kreen, Muls, Aarockra(think that's how you spell it), and my personal favorite, though not a PC race, the freakin Belgoi(they rock in a creepy way, those bells were just cool)