CapnZapp
Legend
"gold for xp" pretty much assumes characters with a mercenary outlook.
So tell your players to create characters that are greedy enough to personally risk life and limb in order to get rich.
What says a Druid can't want material possessions? Or maybe he wants to populate the lands - in person? Maintaining thirteen wives is not cheap! (Especially when #11 is a silver dragon in elf maid form - she will want you to supply a pretty large hoard if she's gonna stay around!)
In short: if the player can't come up with a reason why a particular class or subclass would enter dungeons in search of gold, then the proper solution is to ask that player to play something else.
It's not like every possible class option must fit every campaign. Just like your idea of playing an angsty dark elf might not work in the DMs campaign world, playing an idealistic nature lover does not easily lend itself to an xp for gold campaign
So tell your players to create characters that are greedy enough to personally risk life and limb in order to get rich.
What says a Druid can't want material possessions? Or maybe he wants to populate the lands - in person? Maintaining thirteen wives is not cheap! (Especially when #11 is a silver dragon in elf maid form - she will want you to supply a pretty large hoard if she's gonna stay around!)
In short: if the player can't come up with a reason why a particular class or subclass would enter dungeons in search of gold, then the proper solution is to ask that player to play something else.
It's not like every possible class option must fit every campaign. Just like your idea of playing an angsty dark elf might not work in the DMs campaign world, playing an idealistic nature lover does not easily lend itself to an xp for gold campaign