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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why would anyone ever want the quickdraw feat?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 421746" data-attributes="member: 3146"><p>Sir Whiskers wrote:</p><p></p><p></p><p>The second one won't actually work because quickdraw only allows the drawing a weapon as a free action--not sheathing it. Consequently, you could sheath the weapon (MEA), cast a spell (standard), and draw the weapon again (free) or (if hasted), cast (partial), quickdraw (free), full attack (full round), but not full attack (full round), sheath (MEA), and cast (partial), then quickdraw (free). The last one has an extra MEA or partial action in it.</p><p></p><p>There is however, a very good use for quickdraw that hasn't been mentioned: switching from two handed style to weapon and shield. A character who wants to have the option to use a greatsword and then switch to sword and shield mid combat (or vise versa) is only able to make the switch and still attack if s/he has the quickdraw feat:</p><p></p><p>Greatsword to shield and longsword:</p><p>Drop Greatsword (free)</p><p>Quickdraw longsword (free)</p><p>Move (combined with readying shield) (MEA)</p><p>Attack (standard)</p><p></p><p>Shield and longsword to greatsword:</p><p>Drop longsword (free)</p><p>Loose shield (MEA--can be combined with move)</p><p>Quickdraw Greatsword (free)</p><p>Attack (standard)</p><p></p><p>The advantage of this flexibility is more clear if you consider the possibility of using a reach weapon instead of a greatsword. This allows a character to take AoOs in the first round of combat and then switch to a higher AC setup.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 421746, member: 3146"] Sir Whiskers wrote: The second one won't actually work because quickdraw only allows the drawing a weapon as a free action--not sheathing it. Consequently, you could sheath the weapon (MEA), cast a spell (standard), and draw the weapon again (free) or (if hasted), cast (partial), quickdraw (free), full attack (full round), but not full attack (full round), sheath (MEA), and cast (partial), then quickdraw (free). The last one has an extra MEA or partial action in it. There is however, a very good use for quickdraw that hasn't been mentioned: switching from two handed style to weapon and shield. A character who wants to have the option to use a greatsword and then switch to sword and shield mid combat (or vise versa) is only able to make the switch and still attack if s/he has the quickdraw feat: Greatsword to shield and longsword: Drop Greatsword (free) Quickdraw longsword (free) Move (combined with readying shield) (MEA) Attack (standard) Shield and longsword to greatsword: Drop longsword (free) Loose shield (MEA--can be combined with move) Quickdraw Greatsword (free) Attack (standard) The advantage of this flexibility is more clear if you consider the possibility of using a reach weapon instead of a greatsword. This allows a character to take AoOs in the first round of combat and then switch to a higher AC setup. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why would anyone ever want the quickdraw feat?
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